New Wave Animation
We rely too much on storytelling. We are stuck on the same old pattern of pumping oxytocin inside the viewer's neural system. In the spirit of expanded cinema, we want animation to go beyond itself. We want it to become another medium: data, architecture, and matter. We want animation to be born without a human touch. We want to observe it as nature. Mindfully, without anxiety and judgment. Here, in this program, we invite you to become still. Experience the physical presence of animation. Will you dare to question it's existence? Will you accept it as being more real than reality itself?
Po peržiūros [penktadienį] kviečiame dalyvauti neformalioje diskusijoje apie kūrybiškumo ateitį dirbtinio intelekto ir masėms prieinamų galingų kompiuterių eroje. Koks kūrėjų vaidmuo, kai kompiuteris padaro visą darbą?
3 min 19 s / 2019 / France
This movie is part of Megalopolis series (MGLP#006).
Megalopolis is a project born from the fascination of megacities.
Through different durations and forms the MGLP episodes propose an in-depth exploration of the city of Megalopolis.
9 min / 2019 / Switzerland
An animated short exploring group dynamics. How do we define ourselves when we are all equal? Who is steering the crowd? What if it is heading in the wrong direction? Where does the individual end and the group begin? What is done by choice, and what under duress?
Director: Michael Frei
Writer: Michael Frei, Mario von Rickenbach
Beauty = Function
4 min 49 s / 2018 / Austria, USA
We created a series of videos dissecting the relationship between beauty & function, using ASMR, typography & 3D animation.
Director: Jessica Walsh & Stefan Sagmeister
Writer: Stefan Sagmeister & Jessica Walsh
Producer: Jessical Walsh
3D Animators: Andreas Wannerstedt, Alexa Sirbu, Ben Fearnley, Bureu Klaus Alman, f°am Studio, Lukas Vojir, Oh Jia Hao, Ando & Fizah, Martín Salfity
Spatial Bodies: Schenzhen
4 min 40 s / 2019 / Japan, Sweden
AUJIK's fascination with Shenzhen’s unique urban planning origates from its rapid growth and its architecturally-organized/structured superiority than most other cities in that scale. It has large lush green areas flanked by humongous steel and concrete complex covered in glass that reflects the greenery in to a gorgeous palate.
Artist express visually the city as a self-conscious computer landscape were each building symbolize a component that is attached and correlated to each other similar to how a computer is constructed. Each building having their particular attribute and capacity that creates a fabulous and comprehensive machinery when they are attached. This machinery could potentially re-generate and manufacture new components/buildings in an endless evolution.
Directed and written by AUJIK
Music by Daisuke Tanabe
8 min / 2019 / France
This animation film is a panoramic vision of Pop Culture as a landscape, divided by a never-ending road where art, politics, sport, finance, generalized surveillance, and ubiquitous computing are all entangled.
Director: Ludovic Houplain
Writers: Mirwais Ahmadzaï, Ludovic Houplain
2 min 37 s / 2018 / Germany
‘Influencers’ is a film about drawing out the intrigue in the Everyday, and allowing it to humbly influence the world around us. For us it’s a celebration of the Creative Process and a meditation on working in 3D.
All conceptual, design and production work: f°am Studio for Maxon.
Written by f°am Studio
Sound Design and Composition by Antfood
Mitsky A Pearl
2 min 32 s / 2019 / USA
This music video was initially created on the computer using several pieces of 3D animation software. After the digital version was finalized, all 1,480 frames of the video were then individually printed using ink jet printers. Once an image was printed, it was then painted, drawn, and illustrated on top of using traditional animation techniques. Lastly, the newly illustrated frames were scanned back into the computer and sequenced into the final film.
Directed by Saad Moosajee and Art Camp
3 min 54 s / 2019 / UK
Promenade is a film that explores the logic and aesthetics of autonomous vehicles’ computer-vision systems. A drone flying through the secluded forests of Vallee de Joux (Switzerland) analyses the landscapes around it with meticulous precision. Different from the human experience, nature is observed and decoded with complete detachment. Contemplating natural environments through such technological apparatuses becomes an opportunity to devise new modes of visual synthesis and create new interpretations of the traditional “landscape”.
Commissioned by Audemars Piguet
Rendering: Murat Pak
Company: Quayola Studio
1 min 8 s / 2020 / Japan
Japanese Art studio Onesal has launched a self initiated series of four short films proposing a novel visual approach to explain it.
Visual ASMR, or Visual Autonomous Sensory Meridian Response. ASMR is the subjective experience of euphoria characterized by a combination of positive feelings and a distinct static-like tingling sensation on the skin.
Natural sculpture formations set in seemingly impossible earth-like landscapes covered by living elements of surreal colors, each film travel through each almost at a micro level, witnessing its evolution. All takes place in four other-worldly landscapes we set up to examine up close the interaction, movements and evolution of the elements with their surroundings.
Each of the shorts are inspired by elements in nature, architecture and timelapse photography.
The body of work delves into textural, tactile elements morphing and interacting with each other in surreal environments.
The work set off to blur the boundaries between nature and design, simplicity and complexity, in an abstract uncompromised way.
Production, Art direction, Design and Animation: Onesal Studio
Sound Design: Echoic Audio
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