Industry Talks
2023 archive

Grab a rare opportunity to listen to and interact with the top professionals in the industry! BLON Industry Talks are aimed at common areas of video games and animation. Our guests will speak about storytelling, world building and art development for video games, and what inspired them to choose this unique medium. They will explore the worlds of animation and game distribution, and reveal the success stories behind internationally renowned VR experiences. We hope that the speakers' experiences and insights will inspire others to step into this world, in which everyone can become a creator.

Multimedia Trends in Lithuania's Public and Business Sectors
presentation
Multimedia Trends in Lithuania's Public and Business Sectors

7 Sept, 13:30 · Culture Factory, Seminar Hall A

During this presentation, you will learn about the latest multimedia trends in Lithuania's public and business sectors. Leveraging 3D/2D design, 360-degree filming, programming, engineering, and other areas, the company 'Gluk Media' has created numerous temporary and permanent installations for over 13 years, not only within Lithuania but also beyond its borders. We will look at the latest extended reality technologies (XR) and provide practical examples of how these technologies are applied in the fields of culture, art, education, business and marketing.

Ieva Luckutė

Ieva Luckutė

Lithuania

In 2017, after completing her studies in archaeology, Ieva began working in the museum sector. After five years working on educational projects and creating events and exhibitions, her passion for technology and informal education led her to the Gluk Media team. She currently assists the public sector in discovering innovations, educates about their benefits and possibilities, creates project concepts, and sells technological dreams to museums and other institutions throughout Lithuania.

Kake Make (aka Nelly Jelly) – from Children's Books to Animated Film
presentation
Kake Make (aka Nelly Jelly) – from Children's Books to Animated Film

7 Sept, 14:30 · Culture Factory, Seminar Hall A

The film crew talk about the challenges of producing a full-length animated film in Lithuania. A detailed presentation on how the film was visually executed, how the characters, the narrative, and the style evolved from the storyboard to the final result.

Meinardas Valkevičius

Meinardas Valkevičius

Lithuania

Meinardas has been interested in and creating animations since childhood. In 2010, he graduated from the Vilnius Academy of Arts with a BA in animation. His final work at the Academy, 'The Impossible Moon' has travelled to a number of film festivals globally, and has attracted much attention. In 2012, Meinardas founded the animation studio 'Meinart', whose main vision is to create bright and creative animation in search of new narrative forms. As a director, he has created a series of short animated films including 'RGB', 'Hunt' and 'Look'. His newest film, 'The Perfect Fit', was released in 2022 and is now being shown around the world at various festivals. In 2023 as a director and producer, he created one of the biggest animated feature films in Lithuania 'Kakė Makė: Mano Filmas'.

Simona Krasauskienė

Simona Krasauskienė

Lithuania

Simona Krasauskienė is the producer of the film 'Kakė Makė: My Film' and the TV series 'Kakė Makė'. Over the past three years, she has been dedicated to developing the Kakė Makė and Nelly Jelly brands, both in Lithuania and internationally. Alongside her ventures into film and television, she is also a technology enthusiast, boasting more than 10 years of experience in the marketing industry.

Discussion about AI in Creativity
presentation
Discussion about AI in Creativity

7 Sept, 16:00

Discussion between graphic designer Mantas Rimkus and animator, director Antanas Skučas. Moderated by Sondra Simanaitienė, Deputy Director of the Sculpture Park, History Museum of Lithuania Minor. The talk will be followed by the game 'Find the sculpture based on the fantasy of artificial intelligence'. Participation in the chat and game is free (1 hour long).

Animation Masterclass – Acting in Animation (2D/3D)
workshop
Animation Masterclass – Acting in Animation (2D/3D)

7 Sept, 16:00 · Culture Factory, Seminar Hall A

anima, animae [f.] A = Soul, breath, spirit, life. Character animation is about giving life, not "just" making a character move. How do you bring life to the screen? How do you make your character believable and create empathy, so that your audience is moved? Marie-Laure Guisset will be happy to share the tips and tricks she has gathered in her career of 20+ years in the animation industry (both 2D and 3D), during this 'Acting in Animation' masterclass.

Marie-Laure Guisset

Marie-Laure Guisset

Belgium

Marie-Laure Guisset is a Belgian animator, animation director and animation lecturer based in Brussels. Since studying Classical Animation in Bournemouth and Dublin, she has worked on various award-winning projects including 'The Triplets of Belleville', 'The Secret of Kells', 'La mécanique du Coeur', 'Zombillenium', and the series 'The Smurfs'. Most recently, she took care of Animation Direction on the Norwegian and Belgian co-produced movie 'Titina', directed by Kajsa Naess. Whatever format or technique she works with (2D, 3D computer animation), Marie-Laure loves to bring life to the characters, create empathy, and above all to tell stories. With a focus on the essence, she likes to go for “Less is more”, while adding those little details that will push the emotion.

Coffee with Animation Artists from the Lithuanian and Ukrainian Competition Programmes
Coffee with Animation Artists from the Lithuanian and Ukrainian Competition Programmes

8 Sept, 10:00 · 10 Tiltų Café

A cosy and informal talk with animation creators from the Lithuanian and Ukrainian competition programmes about their work and all the secret corners of the animation industry.

Antanas Skučas

Antanas Skučas

Lithuania

Antanas Skučas has worked in the field of animation since 2005. His debut film 'Childhood Diary' was awarded a Lithuanian Film Academy Award in 2009. In 2015, he founded the film production company 'Tylus kinas'. In addition to his creative activities, he teaches at the Vilnius Academy of Arts.

Edgaras Janušonis

Edgaras Janušonis

Lithuania

Edgaras Janušonis is a PhD student at Vilnius Gediminas Technical University (VILNIUS TECH): Faculty of Fundamental Sciences, specialising in digital animation technologies. His short animated film, 'The Crow and The Fox' is presented at the BLON 2023 festival.

Rimas Sakalauskas

Rimas Sakalauskas

Lithuania

Rimas Sakalauskas is a video artist and motion graphics designer, working in the fields of VR, AR and video projections.

Rūta Stalmokaitė

Rūta Stalmokaitė

Lithuania

Rūta Stalmokaitė is an illustrator and animator from Vilnius. A graduate of the Cambridge School of Art, UK, she illustrates and animates playful characters. Her animated film 'And the Rest You Already Know' has already been accepted into numerous international festivals. Rūta wants to continue spreading the good name of Lithuania with her art – more of which you can find at ru-st.com

Greta Semionovaitė

Greta Semionovaitė

Lithuania

Greta is a recent graduate in animation from the University for the Creative Arts in the UK. During her studies at university, she directed three films. Her film 'Trash Can' (2022) was shown at various festivals, and her graduation film 'Thoughts About The Universe That Will Keep You Awake' (2023) recently began its festival journey. In her films, Greta mostly focuses on characters, and experiments with the use of the blank space.

Meinardas Valkevičius

Meinardas Valkevičius

Lithuania

Meinardas has been interested in and creating animations since childhood. In 2010, he graduated from the Vilnius Academy of Arts with a BA in animation. His final work at the Academy, 'The Impossible Moon' has travelled to a number of film festivals globally, and has attracted much attention. In 2012, Meinardas founded the animation studio 'Meinart', whose main vision is to create bright and creative animation in search of new narrative forms. As a director, he has created a series of short animated films including 'RGB', 'Hunt' and 'Look'. His newest film, 'The Perfect Fit', was released in 2022 and is now being shown around the world at various festivals. In 2023 as a director and producer, he created one of the biggest animated feature films in Lithuania 'Kakė Makė: Mano Filmas'.

Vika Ivanova

Vika Ivanova

Ukraine

Vika Ivanova is an aspiring animation director and documentary filmmaker based in Kharkiv, Ukraine. She is a student at Kharkiv Karazin University, studying art history and cultural studies. She began her career in black-and-white film photography, and shot and edited lifestyle videos. At the moment she is part of a production team working on a series of stop-motion animations. These films are dedicated to the legends and local narratives of Kharkiv, and presented as humorous and non-standard stories to unpack and discover.

Viktoriia Grivina

Viktoriia Grivina

Ukraine

Viktoriia Grivina is a scriptwriter and production manager. She is a writer and cultural researcher from Kharkiv, Ukraine. Her latest short story, 'My Azov Sea', is set for print publication in 2023. At the moment, she is working on 'Fury Tales', a series of short scripts that make use of the genres of sci-fi, magical realism and absurdist comedy to reflect on the full-scale Russian invasion of Ukraine. 'Fury Tales' are part of the Khastoria stop-motion animation series. Viktoriia’s current PhD studies at the University of St Andrews in Scotland are dedicated to the mythological and aesthetic transformations of cities in Ukraine in times of war.

Juliya Kruhliak

Juliya Kruhliak

Ukraine

Since 2019, Juliya ha been head of the cultural and educational centre 'SvitLytsia' – a branch of the TepLytsia cultural and innovation platform of Brovary City Council. She enjoys making animations, first using drawings, then later using plasticine. Under her leadership, cartoons have been created based on the poems of Taras Shevchenko, 'Lesya Ukrainka', memorialising significant dates. The animated figures are sculpted by the team or the children of the institution's circle. Juliya's animations have taken part in Ukrainian and national competitions.

Gintarė Valevičiūtė-B.

Gintarė Valevičiūtė-B.

Lithuania

Gintarė Valevičiūtė-B. is a creator of interdisciplinary art. She is actively involved in creating, organising and curating various art projects and exhibitions, and teaching masterclasses in creativity. Having completed her postgraduate studies in Art at Vilnius Academy of the Arts, she currently teaches in the Academy's Department of Photography, Animation and Media Arts. She is an active participant in its promotion of the potential uses of animation in expanded fields, and exhibits her work at art shows and film festivals.

Michael Margulis

Michael Margulis

Ukraine

Michael Margulls was born in Kyiv, graduated from Kiev National University of Construction and Architecture, then graduated from the Kyiv National University of Culture and Arts as a theatre director. He expanded his horizons by earning qualifications at business schools in Germany, Ireland and Switzerland. His films include: 2014: short film 'Halabudka' 2018: TV series 'Myshko and Dzvinka' 2018: 3D feature film 'Trouble Nubble Gum' 2021-2022: short films 'Tiger is Strolling Around', 'Come Outside, Masha', 'Papier-Mache' 2023: 3D feature film 'Dalia and the Red Book'

Akvilė Bliujūtė – Janušė

Akvilė Bliujūtė – Janušė

Lithuania

Akvilė Bliujūtė – Janušė is a Producer in the animation industry orientated to children‘s films. She also writes scripts for short animated films. Akvilė graduated from Middlesex University and gained her first professional experience in Lithuania within the film industry. In 2017, Akvilė joined “Meinart” animation studio. During these years she produced various projects ranging from commercials to music videos and short and feature animated films.

Wild Reality: Using Immersive Technology to Understand the Natural World
presentation
Wild Reality: Using Immersive Technology to Understand the Natural World

8 Sept, 14:00 · Culture Factory, Seminar Hall A

Just beneath our feet, often overlooked, incredible characters are fighting for their lives. Vines battle for dominance, ants move mountains, and birds change their very nature to survive. Virtual reality has a reputation for distancing us from actual reality, but how can it be used to engage us with the environment and rebuild our relationship with the natural world?

Iona McEwan

Iona McEwan

United Kingdom

Iona McEwan is a creative at Alchemy Immersive, a London-based immersive documentary company. Her work employs new technologies to find innovative ways of telling fascinating stories in an accessible manner. Having taken a circuitous route into immersive media, she incorporates her cross-disciplinary interests into her projects, covering diverse topics ranging from plants to moon landings.

60 Minutes of Animation in Half a Year? Sure!
presentation
60 Minutes of Animation in Half a Year? Sure!

8 Sept, 15:00 · Culture Factory, Seminar Hall A

Challenges and cultural differences in the process of making the Armenian-Lithuanian-German docu-animation 'Aurora's Sunrise'.

Gediminas Skyrius

Gediminas Skyrius

Lithuania

Gediminas is an illustrator and art director who works mostly in developing the style of animation backgrounds. Having started his professional illustration career in gaming (doing both concept art and in-game visuals), he now has experience in multiple fields of illustration – animation, games, book and album covers, and prints. His animation projects include 'Snow Shelter' (2020), 'Mora Mora' (2022), 'After Death, Before Hell' (2017), the 'Witch Hunter' movie promo animation (2015), 'Aurora's Sunrise' (2022), and 'Garrano' (2022).

Justė Michailinaitė

Justė Michailinaitė

Lithuania

Justė Michailinaitė is a promising and ambitious emerging female producer from Lithuania. Having gained valuable experience in a number of roles across the film industry, Justė is delving deeper to achieve further success in an area that holds so much fascination for her. For Justė, cinema offers a host of opportunities to fully exploit her talents and provides a space for continuous growth and improvement. Justė is currently working on a number of new projects at various stages, both as producer and director.

Staying in the Zone: Productivity Lessons from Working in Games
presentation
Staying in the Zone: Productivity Lessons from Working in Games

8 Sept, 15:00 · Culture Factory, Studio 2A

During his time working in the gaming industry and teaching game programming, the concept of 'flow' became an important topic for Rico Possienka. Staying in the zone while creating is a subject close to his heart, and he'd like to share his thoughts on it.

Rico Possienka

Rico Possienka

Germany

Rico grew up in Berlin's Kreuzberg district in the 90s. Fascinated by the German demo and hacker scene, from a young age he wanted to find out how computer graphics were programmed. After teaching himself Turbo Pascal, Assembler and Java he set out to become a game programmer. Following the death of his father, Rico ditched his maths studies and worked as a web designer until he scored a position as a game programmer at a Berlin indie studio. In his spare time, Rico plays table tennis and works on his own game engine. His favourite game series is 'Silent Hill'.

Creating Games With Vision
presentation
Creating Games With Vision

8 Sept, 16:00 · Culture Factory, Studio 2A

What is the vision for a game? Where does it come from? What are the first steps in going from an idea to a game? How can you maintain the vision throughout production? Aleksander Kauch explains how 11 bit studios carries its vision for a game through the development process, beginning from the idea and its inspirations and ending with a game that delivers its vision through story, gameplay mechanics and narration.

Aleksander Kauch

Aleksander Kauch

Poland

Aleksander Kauch is Senior Technology Lead at 11 bit studios, and has worked on almost every one of the company's games including the Anomaly series, This War of Mine and Frostpunk. He has lectured on programming at Warsaw University of Technology and on game development at Łódź University of Technology, and is experienced in programming, game architecture and overall game development. He is also a retro games collector and a fan of gaming history.

Titina Showcase – Making of
presentation
Titina Showcase – Making of

8 Sept, 16:00 · Culture Factory, Seminar Hall A

A deep dive into prize-winning 2D Animated feature film 'Titina'. While showing its beautiful visuals (from early concept art to final frames), the film's animation director, Marie-Laure Guisset, guides you through Titina's moviemaking process, from director Kajsa Naess' first idea to the final image and sound. Marie-Laure will talk about the challenges of making a 2D animated feature film, and also share some of the magic moments that (working with) animation can bring.

Marie-Laure Guisset

Marie-Laure Guisset

Belgium

Marie-Laure Guisset is a Belgian animator, animation director and animation lecturer based in Brussels. Since studying Classical Animation in Bournemouth and Dublin, she has worked on various award-winning projects including 'The Triplets of Belleville', 'The Secret of Kells', 'La mécanique du Coeur', 'Zombillenium', and the series 'The Smurfs'. Most recently, she took care of Animation Direction on the Norwegian and Belgian co-produced movie 'Titina', directed by Kajsa Naess. Whatever format or technique she works with (2D, 3D computer animation), Marie-Laure loves to bring life to the characters, create empathy, and above all to tell stories. With a focus on the essence, she likes to go for “Less is more”, while adding those little details that will push the emotion.

Animation for Adults: Do People Take Animation Seriously?
presentation
Animation for Adults: Do People Take Animation Seriously?

8 Sept, 17:00 · Culture Factory, Seminar Hall A

An overview of the adult animation market in Europe.

Jean-François Le Corre

Jean-François Le Corre

France

Producer Jean-François Le Corre was born in 1965 in France. In April 1998, he created the production company Vivement Lundi!, which focused on animated contents and documentaries. Vivement Lundi! won more than 500 awards and has been awarded as Best French Animation Producer for TV in 2011 and won the Cartoon Tribute for Best European Animation Producer in 2015 and 2023. The company has produced or coproduced animated films and series for 25 years, including 'L’Homme aux Bras Ballants' by Laurent Gorgiard (Special prize Annecy’s Festival 1998), 'The Little Dragon' by Bruno Collet (2009), the series 'Dimitri' by Agnès Lecreux and 'This Magnificent cake!' by Emma de Swaef and Marc James Roels. In 2019, Jean-François produced 'Memorable' by Bruno Collet, an Oscar-nominated animated short, and entered the Academy of Motion Picture Arts and Sciences. Vivement Lundi! coproduced the multi-award-winning animated features 'FLEE' by Jonas Poher Rasmussen and 'No Dogs Or Italians Allowed' by Alain Ughetto.

Multiperspective Political Entertainment: The Journey of Torpor Games
presentation
Multiperspective Political Entertainment: The Journey of Torpor Games

8 Sept, 17:00 · Culture Factory, Studio 2A

In his enlightening talk, Ata offers a deep dive into the intersection of politics and gaming. He explores the unique development process of Torpor Games, and how they have made innovative use of multiple perspectives to create politically engaging entertainment. Drawing from his personal experiences and professional journey, Ata reveals the challenges and rewards of blending complex political themes with immersive gaming experiences. This talk is essential not only for those interested in the nexus of politics, storytelling and game design, but also those who want to understand the journey of founding and running a games company.

Ata Sergey Nowak

Ata Sergey Nowak

Germany

A trilingual gaming expert of German-Turkish descent, Ata began his career in gaming in 2012 and has contributed to prominent titles such as 'Hearts of Iron 3', 'Squad', 'Suzerain' and more. Along with co-founding Torpor Games, he provided the concept for the game Suzerain. Ata also established the international NGO Magna Carta and has hosted various events, including TEDx and Creative Coffee. Currently, he lends his expertise to Nowak Advisors.

Concept Artist – Best Job in the World
presentation
Concept Artist – Best Job in the World

8 Sept, 18:00 · Culture Factory, Seminar Hall A

'Concept artist' is a profession for which there is no Lithuanian term, but it's an indispensable role in any complex creative process. A concept artist is the person who turns the director's ideas into visual material. Based on examples from the film 'Vesper', Vilius explains how to communicate with creative and production people, and how to achieve the best results in your creative project.

Vilius Petrauskas

Vilius Petrauskas

Lithuania

Vilius is an old and jaded wolf of the industry, having worked in various spheres for 15 years – VR, game development and film creation. As a concept creator, Vilius has collaborated with many interesting directors and game industry professionals, helping them to fulfil their creative ambitions. His assistance contributed to the creation of VR projects such as 'Angels' Path', and films such as 'Vesper', 'Ashes in the Snow', 'Wonka' and 'Jurassic World'. He has also worked on games such as 'God of War Ragnarök' and 'Horizon Forbidden West'. Currently, Vilius is directing a virtual reality experience based on Baltic mythology.

Games With Real Impact on Our Lives. Why Do We Desperately Need More?
talk
Games With Real Impact on Our Lives. Why Do We Desperately Need More?

8 Sept, 18:00 · Culture Factory, Studio 2A

Panel discussion dedicated to serious games. Experienced video games critic Vytautas Lukaševičius will be talking to three game developers from very different backgrounds, but with the same goal and mission – to promote positive and meaningful change. Come, listen in, ask questions, and discover the wholesome and empathy-driven side of video games. Panelists: Alexander Kauch (11 bit studios); Lucie Tvarohová (Charles Games); Michal Gembicki (Remote Control Productions); Moderated by: Vytautas Lukaševičius (Done Right).

Vytautas Lukaševičius

Vytautas Lukaševičius

Lithuania

Discussion moderator. Vytautas is a long-time reviewer of games and the games industry. He has written for almost every industry-related magazine in Lithuania (from VA PlayStation to Stuff). In addition, he has worked for more than eight years at communication agencies to find common paths between games and PR. Together with his colleague Kazimieras, Vytautas is currently creating a passion project – the only YouTube game reviews channel in Lithuania – Done Right (www.doneright.lt).

Aleksander Kauch

Aleksander Kauch

Poland

Aleksander Kauch is Senior Technology Lead at 11 bit studios, and has worked on almost every one of the company's games including the Anomaly series, This War of Mine and Frostpunk. He has lectured on programming at Warsaw University of Technology and on game development at Łódź University of Technology, and is experienced in programming, game architecture and overall game development. He is also a retro games collector and a fan of gaming history.

Michał Gembicki

Michał Gembicki

Poland

Michał began working in the video game industry in 2006 with the CD Projekt group, progressing through various product management and marketing-related positions for 10 years. In 2017, he started to build an independent publishing label that eventually became Klabater in 2018 and entered the Warsaw Stock Exchange in 2019. In late 2022, he joined the German-based independent family of video game developers, Remote Control Production GmbH, as the studio partner and a Head of publishing for Lesser Evil. Recently, Michał published a video game, 'Death From Above' – a brave attempt to support Ukraine and fight for the attention of gamers. In his personal life, he is an avid video gamer with a particular soft spot for strategy and historical games. He is also an aficionado of traditional archery, and the geeky father to a nine-year-old son!

Lucie Tvarohová

Lucie Tvarohová

Czechia

Lucie Tvarohová is the artist behind Charles Games, and is responsible for the visual identity of its latest games. An experienced 3D and 2D artist, she has previously worked with other Czech game studios.

Open Mic
Open Mic

8 Sept, 20:30 · Herkus Kantas

An interactive networking evening during which we'll be passing a microphone around to anyone who wants to introduce themselves, present their company, projects or ideas and find like-minded people or colleagues.

Coffee with Animation Artists from the International Competition Programme
Coffee with Animation Artists from the International Competition Programme

9 Sept, 09:30 · 10 Tiltų Café

A cosy and informal talk with animation creators from the international competition programme about their work and all the secret corners of the animation industry.

Arthur Izakowicz

Arthur Izakowicz

Sweden

Arthur Izakowicz kickstarted his filmmaking career at the age of 11 with his debut picture, 'The Murder Mystery'. Some years later, he was accepted into the prestigious Polish National Film School in Łódź, where he obtained his Master's in cinematography. During the early stages of his career, Arthur had the privilege of working closely with industry veterans Mattias Montero and Adam Ber as a new talent at Indio Film. Their mentorship and guidance played a crucial role in shaping his artistic vision and honing his skills as a director. Today, Arthur is represented by the esteemed agency Social Club Film in Stockholm.

Petra Stipetić

Petra Stipetić

Germany

Petra Stipetić is a qualified sculptor and educator who turned her love of storytelling into a profession with her animation studies in Kassel. Since then, she has produced award-winning short films that have been screened at festivals worldwide. Petra discovered her love and talent for creating a wide variety of characters and their worlds during her liberal arts studies in Mainz, which focused on sculpture. Since 2014, when she began her studies in visual communication, with a focus on animation, she has been breathing life into her characters and letting them tell their own stories. Her short films have gone on to win various awards at national and international film festivals. Since 2022, she has been a lecturer in Animation and Visual Storytelling at the University of Applied Sciences in Bielefeld.

Adel Khan Farooq

Adel Khan Farooq

Norway

Adel Khan Farooq is a filmmaker from Norway working in animation, fiction and documentary, as well as an author and journalist. His feature documentary 'Recruiting for Jihad' (2017) was screened at several major festivals, including Hot Docs, AFI DOCS, DOC NYC, IDFA, One World-International Human Rights Documentary Film Festival, and CPH:DOX. His most recent film, the short animation Cockroaches (2022), was produced by the Oscar-winning animation studio Mikrofilm, and premiered at Animafest Zagreb. Cockroaches has also been screened at other major animation festivals, winning the audience award at Monstra this year.

Juho Maurinen, Santeri Laasanen

Juho Maurinen, Santeri Laasanen

Finland

Finnish filmmakers Maurinen and Laasanen are both multi-talents in the fields of art, culture and media. Besides their independent careers, they have also worked on multiple projects together including short films, animations and even musical theatre. Passion for comedy, storytelling, DIY culture and kind values has brought them together and made them an unstoppable creative team, ready to put extra effort into silly things.

Daniel Maaß

Daniel Maaß

Germany

Daniel Maaß was born in 1990 in Bogota, Colombia. He studied Visual Communication at Kunsthochschule Kassel, Germany, and graduated with a Master's degree, majoring in animation. IN/FINITE is his graduation film. During his studies, he also worked as an artistic assistant at the Didactics of Biology Department at University of Kassel, where he discovered his enthusiasm for motion graphics. He now works as senior art director at AirProfile, Kassel.

Joanna Szlembarska

Joanna Szlembarska

Poland

Joanna Szlembarska is a director, animator and graduate of the Łódź Film School. Her films are mostly made using stop-motion animation, her favourite technique being puppet animation, due to the 'corporeality' of the medium. The theme of her works is the anxiety that accompanies human sexuality. The aesthetics of her animation are minimalist and monochromatic, but give the impression of being monumental.

Mona Keil

Mona Keil

Germany

Mona Keil works with experimental visual art, focusing on animated movies. Her main interest lies in an analogue approach to visual material, so her work includes stop-motion, cut-out animation and drawn animation. After completing a Bachelor's degree in Visual Communication at the Bauhaus-University in Weimar and a diploma in Animation at the Filmakademie Baden-Württemberg, she is now a freelance director and artist based in Leipzig.

Gwenola Heck

Gwenola Heck

Germany

Gwenola Heck is a half-French, half-German animator, born in 1995 in Karlsruhe, Germany. She studied audiovisual media at Stuttgart Media University, and graduated with a Bachelor of Engineering. Later, she worked as a 3D Artist in Stuttgart and Hamburg. Since 2019, she has been studying animation at Filmakademie Baden-Württemberg, and works on 2D and stop-motion animation films.

Ilya Lorenz Barrett

Ilya Lorenz Barrett

Germany

Born in Berlin in 1991, Ilya Barrett studied at the Berlin-Weißensee Art School, graduating with a Bachelor's degree in visual Communication. He later worked as a freelance animator and illustrator in Berlin and New York. Since 2019, he has been studying animation at Filmakademie BadenWürttemberg.

Behind the Scenes of Crowns and Pawns
presentation
Behind the Scenes of Crowns and Pawns

9 Sept, 10:00 · Culture Factory, Studio 2A

In this talk, Šarūnas and Žilvinas will share some of the creative processes during the development of their studio‘s latest adventure game Crowns and Pawns: Kingdom of Deceit, which became last year‘s Game of the Year in Lithuania.

Žilvinas Ledas

Žilvinas Ledas

Lithuania

Žilvinas Ledas has a PhD in informatics, and has been developing video games for more than 12 years now. He is co-founder and CTO at Tag of Joy – an indie game development company creating games that merge fun and innovation, whose team's products have won multiple awards at various international competitions. Žilvinas also teaches Game Development at Vilnius University, and is active in the local game development community.

Šarūnas Ledas

Šarūnas Ledas

Lithuania

Šarūnas has been involved in game development for more than 15 years, and is the co-founder and current CEO of the award-winning indie game development studio 'Tag of Joy'. The company constantly looks for new ways to innovate experiences in games, and has already won multiple awards and nominations. Šarūnas is also a member of the Lithuanian Game Developers Association, which helps local game developers to meet, share their knowledge and learn.

Lessons Thus Far, 2016 to Now
presentation
Lessons Thus Far, 2016 to Now

9 Sept, 11:00 · Culture Factory, Studio 2A

As a writer who joined the game industry fairly late, by accident and without any actual gamedev experience or education, Märten Rattasepp wants to share his story. He'll talk about writing itself, how he personally prefers to write, based on his experience so far of mainly narrative-and-text-oriented RPGs; how game mechanics play into telling stories; how to adhere to a vision during preproduction, research, production, documentation – and how important that ends up being; how things sometimes do not work out... and when it all goes wrong anyway.

Märten Rattasepp

Märten Rattasepp

Estonia

Märten Rattasepp is a former academic, researcher, essayist and narrative designer from Estonia. He has written for games such as 'Pentiment', 'Disco Elysium', 'Death and Taxes' and the upcoming 'Broken Alliance'. In 2016, he graduated from the University of Tartu with an MA degree in the field of literary and cultural theory, focusing mostly on postmodern/amodern writing, metafiction, and historiography. When not suffering at writing, he enjoys very long hikes and lifting heavy objects from one place to another (aka volunteering for various festivals).

Babookums Journey: From a Sketch at the Airport to the Big Screen
presentation
Babookums Journey: From a Sketch at the Airport to the Big Screen

9 Sept, 11:00 · Culture Factory, Seminar Hall A

Screenwriter and director Tadas Vidmantas, along with producer Jurgita Rakauskaitė, will share their behind-the-scenes experiences of creating the first Lithuanian animated series, 'Babookums'.

Jurgita Rakauskaitė

Jurgita Rakauskaitė

Lithuania

Jurgita Rakauskaitė is Lithuanian producer who holds a BA in journalism, and has more than 10 years’ experience working in the TV and film industry. Based on her educational and professional experience, she believes that content is the key. In 2015, Jurgita founded the production company MAKE IT HAPPEN, which she runs to this day. During these years she has produced more than 10 original and franchise formats for national TV channels in Lithuania, as well as a number of documentaries, as well as the first Lithuanian animated series, 'Babookums'.

Tadas Vidmantas

Tadas Vidmantas

Lithuania

Tadas Vidmantas is a screenwriter and director. Since 2001, he has made dozens of adverts, viral videos, music videos and short films in Lithuania and the UK. In 2015, he began making feature films, and has made one each year since. One of these, 'Three Million Euros', became the most profitable film ever made in Lithuania. In 2022, he received the Silver Crane award for most spectacular film at the Lithuanian national film industry awards for 'Night Fishing'. As Tadas says, ‘I believe that a great story, interesting, relatable characters and realistic dialogue are the most important components to any film. If everything is done right, the film converts to emotions. And this is what I sell. I sell emotions’.

Animation in Lithuania: How Fast We're Growing
talk
Animation in Lithuania: How Fast We're Growing

9 Sept, 12:00 · Culture Factory, Seminar Hall A

Discussion about recently released feature-length Lithuanian animated films, TV series and their viewers.

Jurgita Rakauskaitė

Jurgita Rakauskaitė

Lithuania

Jurgita Rakauskaitė is Lithuanian producer who holds a BA in journalism, and has more than 10 years’ experience working in the TV and film industry. Based on her educational and professional experience, she believes that content is the key. In 2015, Jurgita founded the production company MAKE IT HAPPEN, which she runs to this day. During these years she has produced more than 10 original and franchise formats for national TV channels in Lithuania, as well as a number of documentaries, as well as the first Lithuanian animated series, 'Babookums'.

Simona Krasauskienė

Simona Krasauskienė

Lithuania

Simona Krasauskienė is the producer of the film 'Kakė Makė: My Film' and the TV series 'Kakė Makė'. Over the past three years, she has been dedicated to developing the Kakė Makė and Nelly Jelly brands, both in Lithuania and internationally. Alongside her ventures into film and television, she is also a technology enthusiast, boasting more than 10 years of experience in the marketing industry.

Justė Michailinaitė

Justė Michailinaitė

Lithuania

Justė Michailinaitė is a promising and ambitious emerging female producer from Lithuania. Having gained valuable experience in a number of roles across the film industry, Justė is delving deeper to achieve further success in an area that holds so much fascination for her. For Justė, cinema offers a host of opportunities to fully exploit her talents and provides a space for continuous growth and improvement. Justė is currently working on a number of new projects at various stages, both as producer and director.

Bernardas Šaknys

Bernardas Šaknys

Lithuania

Discussion moderator. An enthusiast of animation and video games, as a teenager Bernardas created amateur games and animated films, and wanted to be Gordon Freeman (a character from the game Half-Life) when he grew up. Several years ago, some of his short films appeared at the Pravda One Minute festival. Bernardas believes his film directing course has been his most fun learning experience to date. Even though he never ended up becoming a director or programmer (or Gordon Freeman – he still doesn't need glasses), Bernardas uses this experience successfully in his work on radio and television, and still feels a respectful nostalgia when playing games and watching animations.

Creating a Perfect Education Programme for Game Developers
presentation
Creating a Perfect Education Programme for Game Developers

9 Sept, 12:00 · Culture Factory, Studio 2A

How the game development programme at Warsaw Film School was created, and how it is managed: its formal structure, and what informal activities take place around the studies. Why it is so important to focus not only on the technical gamedev side, but also on film, other media and art education. And, as a case study, how the game 'Best Month Ever!' was created within the school‘s programme.

Ewa Maria Szczepanowska

Ewa Maria Szczepanowska

Poland

Ewa has worked in the audiovisual industry since 2000, joining Warsaw Film School in various roles from 2015. She is currently responsible for development at the academy in the field of video games and new media, which includes creating the educational programme of the Video Games Development Department. Ewa is the originator of the Warsaw Game Jam PRO festival, a juror at the Grand Video Awards and many game jams, and the producer of the game 'Best Month Ever'. She is also the winner of a special award as part of PIXEL AWARDS EUROPE for her contribution to the development of the Polish gaming industry.

Why We Gamify Games, or Incorporating Steam Achievements into Game Design
presentation
Why We Gamify Games, or Incorporating Steam Achievements into Game Design

9 Sept, 12:45 · Culture Factory, Studio 2A

Since being introduced on Xbox and then Steam in the mid-2000s, gameplay achievements have become a staple of gaming. These days, external, platform-powered achievements serve a variety of functions, from promoting social interactions around the game, to extending gameplay time and encouraging exploratory play or specific player behaviour. In a way, designing fun and meaningful achievements has grown to become part of game design, as it can shape the way the player engages with the game. Focusing on indie games on Steam, this talk will outline the ways in which achievements can be designed, used and presented to the player in a way that enhances their experience.

Mikhail Fiadotau

Mikhail Fiadotau

Estonia

Mikhail Fiadotau is an educator, researcher and game designer based in Estonia. At various times he has been an IT journalist, technical writer, interpreter, Japanese instructor and stand-in sound designer, before completing a PhD in cultural anthropology and embarking on a career in higher education that mostly revolves around game studies and game design. In his free time, he enjoys making short story-driven games that are best played in the dark, such as the recent remaster of 'The Missing Parts of Maria Gwozdek', now available on Steam.

Video Games – Beyond JUST Entertainment
presentation
Video Games – Beyond JUST Entertainment

9 Sept, 15:00 · Culture Factory, Seminar Hall A

Video games can significantly impact society, and raise the question of whether developers should express political or social views through their creations, or keep them as pure entertainment. While some advocate for neutrality, others argue that games are not apolitical and can be used to promote certain values. Video games uniquely engage players, but taking a stance can be risky and difficult to balance with an enjoyable experience. Game developers must thoughtfully weigh the benefits and risks of taking a stance on political and social issues in video games.

Michał Gembicki

Michał Gembicki

Poland

Michał began working in the video game industry in 2006 with the CD Projekt group, progressing through various product management and marketing-related positions for 10 years. In 2017, he started to build an independent publishing label that eventually became Klabater in 2018 and entered the Warsaw Stock Exchange in 2019. In late 2022, he joined the German-based independent family of video game developers, Remote Control Production GmbH, as the studio partner and a Head of publishing for Lesser Evil. Recently, Michał published a video game, 'Death From Above' – a brave attempt to support Ukraine and fight for the attention of gamers. In his personal life, he is an avid video gamer with a particular soft spot for strategy and historical games. He is also an aficionado of traditional archery, and the geeky father to a nine-year-old son!

Back to Basics: Chain of Title in the Film Industry
Back to Basics: Chain of Title in the Film Industry

9 Sept, 15:00 · Culture Factory, Studio 2A

In this presentation, Rokas discusses the popular myths about obtaining intellectual property rights in the production of cinema, animation and video games. He will explain the process of obtaining rights to the results of other authors' work, music, story, etc.; how to formalise the acquisition of rights, and which contracts and consents are necessary. He will discuss when the consent of an author is required if you use part of their work in your creation. He will also cover the main provisions of agreements to acquire the rights to use the works of other authors.

Rokas Janauskas

Rokas Janauskas

Lithuania

Rokas has been practising law since 2007. After gaining valuable experience at a leading Baltic law firm, working on behalf of one of the world's leading scientific technology companies, Rokas now has his own legal firm. He mostly advises clients on issues of commercial and business law, intellectual property, contracts and public procurement. A significant portion of his clients are film and TV producers, creative businesses and smart individuals. He usually assists film and TV producers in preparing the necessary contracts, advising on applications for state funding and disputes with funding authorities, assisting them in taking advantage of tax incentives, and securing the intellectual property rights to their work.

Daring To Turn Experiences Into Games
talk
Daring To Turn Experiences Into Games

9 Sept, 15:45 · Culture Factory, Seminar Hall A

You're invited to join a casual conversation about dreams, challenges, visions, overcoming personal blocks or even finding inspiration in them. The conversation will be led by Ieva Beneckė, an experienced game designer and team lead. She will be joined by Marten, Natasha, and Vladimir – creators and collaborators in well-known narrative and emotional games. Together, they will talk about the desire to reflect personal experiences through games, and try to understand why so many of us never dare to venture into the area of brave, personal and emotionally charged games. Panelists: Märten Rattasepp (Pentiment; Disco Elysium); Natasha Sebben (Psychotic Bathtub); Vladimir Slav (Late Bird); Moderated by: Ieva Beneckė (Estoty; Dievo Režimas/Godmode)

Märten Rattasepp

Märten Rattasepp

Estonia

Märten Rattasepp is a former academic, researcher, essayist and narrative designer from Estonia. He has written for games such as 'Pentiment', 'Disco Elysium', 'Death and Taxes' and the upcoming 'Broken Alliance'. In 2016, he graduated from the University of Tartu with an MA degree in the field of literary and cultural theory, focusing mostly on postmodern/amodern writing, metafiction, and historiography. When not suffering at writing, he enjoys very long hikes and lifting heavy objects from one place to another (aka volunteering for various festivals).

Natasha Sebben

Natasha Sebben

Switzerland

Natasha ('natsha') is a game and narrative designer, currently involved in developing 'Psychotic Bathtub – the Story of an Escalating Mind. And ducks', a multilinear story game about a psychotic disorder. And some ducks. In additional, Natasha supports studios in creating their stories.

Vladimir Slav

Vladimir Slav

Latvia

Vladimir has been developing games professionally since 2016. As well as running his own company, in his spare time Vladimir looks into individual projects with stronger narrative elements. His goal is to create interactive experiences that focus primarily on telling stories.

Ieva Beneckė

Ieva Beneckė

Lithuania

Panel moderator. Ieva has been working in the Lithuanian gamedev industry for nearly a decade. She has been a game designer, a producer, and a team lead at various local studios (Nordcurrent, SneakyBox, Estoty). She’s also a former board member of LGDA, as well as a co-creator of the games podcast Dievo Režimas/Godmode. Ieva is passionate about narrative games with a strong creative vision or message, and dreams of making one some day. Until then, she’s mixing game-inspired cocktails and sharing them on her blog (pikubytes.com).

A MAZE. Creators Experiences
presentation
A MAZE. Creators Experiences

9 Sept, 17:00 · Culture Factory, Seminar Hall A

Three stories from games creators participating in the latest A MAZE./Berlin festival: Natsha aka Natasha Sebben Meaningful Decision Making – How to Give Our Players' Lives the Illusion of Meaning What makes a decision meaningful? How can we give our players' lives the illusion of meaning? This talk provides answers. And some additional questions. Harry Tuffs Storytelling at Scale - Social Narrative Design for 4-4000 Players Harry Tuffs, Narrative Lead for Tributary Games, gives an overview of story and script design in King of the Castle, a social narrative game that can be played by up to 4000 players at once! What was done, why it was created, and lessons learned along the way. Leander Leutzendorff It’s just a talk about Dreams (don’t worry) Let’s talk about dreams. My dreams, your dream, the dreams we have in our dreams. Explore together with the head behind the head of “It’s just a dream (don't worry)”, the source of its initial inspiration and the fascination that comes with indulging into these worlds beyond our waking lives. A trip down memory lane. If the lane were a subconscious one and the memories all made up.

Leander Leutzendorff

Leander Leutzendorff

Austria

Leander studied film at the Filmakademie Vienna and painting at the Kunsthochschule Munich. His multidisciplinary work includes performances, interactive installations as well as digital collages and paintings. Exploring themes such as consciousness, narcissism and human interaction, he often uses humour to indulge or irritate his audience. He is the producer and host of the late night show 'The Weekend Show'.

Natasha Sebben

Natasha Sebben

Switzerland

Natasha ('natsha') is a game and narrative designer, currently involved in developing 'Psychotic Bathtub – the Story of an Escalating Mind. And ducks', a multilinear story game about a psychotic disorder. And some ducks. In additional, Natasha supports studios in creating their stories.

Harry Tuffs

Harry Tuffs

United Kingdom

Harry Tuffs is a London-based writer and narrative designer who co-founded Tributary Games, the company behind the new social narrative party game, King of the Castle. Before Tributary, he developed the indie RPG A House of Many Doors, described by Rock Paper Shotgun as a 'formidable writing achievement'. He has been a consulting writer on Sunless Skies and Fallen London, and lead writer on Over the Alps.

Love, Puppets and Polenta
presentation
Love, Puppets and Polenta

9 Sept, 17:30 · Culture Factory, Studio 2A

Inside the production of the stop-motion animated feature 'No Dogs Or Italians Allowed' by Alain Ughetto. Was a European co-production the best way to succeed?

Jean-François Le Corre

Jean-François Le Corre

France

Producer Jean-François Le Corre was born in 1965 in France. In April 1998, he created the production company Vivement Lundi!, which focused on animated contents and documentaries. Vivement Lundi! won more than 500 awards and has been awarded as Best French Animation Producer for TV in 2011 and won the Cartoon Tribute for Best European Animation Producer in 2015 and 2023. The company has produced or coproduced animated films and series for 25 years, including 'L’Homme aux Bras Ballants' by Laurent Gorgiard (Special prize Annecy’s Festival 1998), 'The Little Dragon' by Bruno Collet (2009), the series 'Dimitri' by Agnès Lecreux and 'This Magnificent cake!' by Emma de Swaef and Marc James Roels. In 2019, Jean-François produced 'Memorable' by Bruno Collet, an Oscar-nominated animated short, and entered the Academy of Motion Picture Arts and Sciences. Vivement Lundi! coproduced the multi-award-winning animated features 'FLEE' by Jonas Poher Rasmussen and 'No Dogs Or Italians Allowed' by Alain Ughetto.

A MAZE. HyperTalks
A MAZE. HyperTalks

9 Sept, 18:00 · Culture Factory, Seminar Hall A

HyperTalks are short and fun five-minute knowledge injections. 5-7 artists (+ a special surprise guest) will talk about projects, experiences, failures and sources of inspiration in their work. HyperTalks are a platform for both established artists as well as upcoming talents. This session at BLON is hosted by A MAZE. founder and artistic director Thorsten S. Wiedemann.

Thorsten S. Wiedemann

Thorsten S. Wiedemann

Germany

Thorsten S. Wiedemann is founder and artistic director of A MAZE. Under this label, he produces and curates international festivals, exhibitions and workshops at the intersection of games, games culture, digital arts and playful media. With A MAZE. / Berlin, he created international festivals to present arthouse games, playful media and alternative games culture. He generates new and controversial formats (e.g. A MAZE. Magazine, A MAZE. Pop-ups, A MAZE. / SPACE, A MAZE. Train Jam) and provides room for experimentation and exchange. In 2012, Thorsten established the A MAZE. Awards, which are given to artistic games in six categories. His focus is on the diverse and interdisciplinary discourse about the media in the 21st century, and in filling the gaps between playful media, art and technology. During his Disconnected performance, he also spent 48 hours immersed in virtual reality! Thorsten currently lives and works in Berlin.

Coffee with Game Developers
Coffee with Game Developers

10 Sept, 09:30 · 10 Tiltų Café

A cosy and informal talk with game developers about their work and all the secret corners of the game industry. Moderator: Rytis Jadzevičius

Rytis Jadzevičius

Rytis Jadzevičius

Lithuania

Rytis Jadzevičius is a familiar face in the Lithuanian games industry, as CEO of the company Fluxo Games – an independent game development studio that specialises in creating unique game experiences for PC and mobile platforms. Rytis is also chairman of the board of the Lithuanian Game Developers Association. As a representative of the association, he actively promotes cooperation and connections between game creators in Lithuania and abroad, thus contributing to the growth of the industry.

Coffee with Game Developers - "Game Development Ecosystems – How To Create and Nurture Them?"
talk
Coffee with Game Developers - "Game Development Ecosystems – How To Create and Nurture Them?"

10 Sept, 09:30 · 10 Tiltų Café

Before we leave… let’s gather for the closing panel of the festival with Florian, Gediminas, Ata and everyone who'd like to share their experiences and involvement in local ecosystems. In this panel, we will discuss various types of industry ecosystems and their importance in maintaining a healthy and balanced industry. All of the speakers on the panel are experienced professionals with a strong passion for organising. Panelists: Gediminas Tarasevičius (No Brakes Games, Lithuanian Game Developers Association); Ata Nowak (Torpor Games); Florian Masuth (medianet berlinbrandenburg e.V.)

Florian Masuth

Florian Masuth

Germany

Florian jumped on the wild ride that is the games industry through a student job with a small German indie studio, and hasn't found the brakes yet! He has 9+ years of industry experience in multiple roles in marketing, business development and project management.

Gediminas Tarasevičius

Gediminas Tarasevičius

Lithuania

Gediminas has worked in the games industry in various roles for many years. He is currently head of the studio No Brakes Games Vilnius, and the Director of Lithuanian Game Developers Association.

Ata Sergey Nowak

Ata Sergey Nowak

Germany

A trilingual gaming expert of German-Turkish descent, Ata began his career in gaming in 2012 and has contributed to prominent titles such as 'Hearts of Iron 3', 'Squad', 'Suzerain' and more. Along with co-founding Torpor Games, he provided the concept for the game Suzerain. Ata also established the international NGO Magna Carta and has hosted various events, including TEDx and Creative Coffee. Currently, he lends his expertise to Nowak Advisors.

AI: Past, Present, Future
workshop
AI: Past, Present, Future

10 Sept, 11:00 · Culture Factory, Seminar Hall A

What did the earliest AI (artificial intelligence) creations look like? What are the most popular tools in use today? How is the field advancing, and what tools might we see in the near future?

Antanas Skučas

Antanas Skučas

Lithuania

Antanas Skučas has worked in the field of animation since 2005. His debut film 'Childhood Diary' was awarded a Lithuanian Film Academy Award in 2009. In 2015, he founded the film production company 'Tylus kinas'. In addition to his creative activities, he teaches at the Vilnius Academy of Arts.

The Future of AI: Where Are The Boundaries?
talk
The Future of AI: Where Are The Boundaries?

10 Sept, 12:30 · Culture Factory, Seminar Hall A

Nowadays, AI is portrayed either as a doom machine that will destroy humanity or as a world saviour that will bring humanity into utopia. However, in reality, it is just a tool, although sophisticated, difficult to understand and transgressing many boundaries. Most importantly – as all other tools – it is built by humans, is used by humans and should be evaluated by humans. Therefore, we will discuss the most burning questions on the use of AI tools for creative purposes with three professional human beings – one creating such tools, one working with them and one evaluating the legal and ethical boundaries for the use of such tools.

Antanas Skučas

Antanas Skučas

Lithuania

Antanas Skučas has worked in the field of animation since 2005. His debut film 'Childhood Diary' was awarded a Lithuanian Film Academy Award in 2009. In 2015, he founded the film production company 'Tylus kinas'. In addition to his creative activities, he teaches at the Vilnius Academy of Arts.

Rokas Janauskas

Rokas Janauskas

Lithuania

Rokas has been practising law since 2007. After gaining valuable experience at a leading Baltic law firm, working on behalf of one of the world's leading scientific technology companies, Rokas now has his own legal firm. He mostly advises clients on issues of commercial and business law, intellectual property, contracts and public procurement. A significant portion of his clients are film and TV producers, creative businesses and smart individuals. He usually assists film and TV producers in preparing the necessary contracts, advising on applications for state funding and disputes with funding authorities, assisting them in taking advantage of tax incentives, and securing the intellectual property rights to their work.

Andrius Jovaiša

Andrius Jovaiša

Lithuania

Discussion moderator. A veteran technology journalist and avid games fan, creator of podcasts and radio shows.

Simona Vasytė-Kudakauskė

Simona Vasytė-Kudakauskė

Lithuania

Simona is co-founder and CEO of Perfection42, a company developing AI-powered tools for visual creators. Together with her team, she is building custom AI tools that enable creatives to better tell their stories, with world-class visual quality.