Industry Talks

Grab a rare opportunity to listen to and interact with the top professionals in the industry! BLON Industry Talks are aimed at common areas of video games and animation. Our guests will speak about storytelling, world building and art development for video games, and what inspired them to choose this unique medium. They will explore the worlds of animation and game distribution, and reveal the success stories behind internationally renowned VR experiences. We hope that the speakers' experiences and insights will inspire others to step into this world, in which everyone can become a creator.

25 shown
Stylized Lighting in CGI Animation: An Overview of Cinematic Possibilities
Talk
Stylized Lighting in CGI Animation: An Overview of Cinematic Possibilities

10 Sept, 14:00

Animation is a cinematic medium. This means that animation creators can employ a wide range of cinematic techniques to convey ideas, emotions, and meaning, ultimately creating works that resonate with audiences. The aim of this presentation is to present the findings of a literature review and case study analysis that address the following research question: how can stylized cinematic lighting be effectively applied in CGI animation? The presentation will be held in Lithuanian.

Elžbieta Poliakova

Elžbieta Poliakova

Lithuania

Elžbieta Poliakova is a Lithuanian animator and a graduate of Vilnius Gediminas Technical University (VILNIUS TECH). She works with CGI animation and explores how lighting shapes atmosphere and enhances visual storytelling.

Wood Carving Style Animation in VR 360 Project: Technical Challenges and Insights
Talk
Wood Carving Style Animation in VR 360 Project: Technical Challenges and Insights

10 Sept, 14:30

This presentation features a case study of the VR 360 animated film “Eglė žalčių karalienė”. Special emphasis goes to the film’s visual stylistics – the decision to adapt the wood carving aesthetic, once widely used in fairy tale illustrations in Lithuania, to VR animation. As well as the creative, production and technological challenges that this choice has introduced. The presentation is intended for creators, students and anyone interested in or planning to create VR 360 animation projects. The presentation will be held in Lithuanian.

Sabina Mamedova

Sabina Mamedova

Lithuania

Sabina Mamedova is junior 3D artist and a Master's student in Digital Graphics and Animation.

Rotoscoping in Animation: Best Practices for Using This Technique
Talk
Rotoscoping in Animation: Best Practices for Using This Technique

10 Sept, 15:00

This presentation will present the findings of a practice-based research project addressing the following question: how can the rotoscoping technique be applied effectively in animation? This question is particularly relevant today because, although rotoscoping has been used successfully in animation production for more than a century, it continues to have a controversial reputation within the international animation community and is often met with criticism. The presentation will discuss the key findings of the study, offering practical insights into how rotoscoping can be used effectively while avoiding the most common pitfalls associated with the technique. It is intended for both emerging animators and experienced animation professionals who are considering incorporating rotoscoping into their creative practice. The presentation will be held in Lithuanian.

Jovilė Gečaitė

Jovilė Gečaitė

Lithuania

Jovilė Gečaitė is an artist and animator. She earned a Bachelor's degree in Multimedia and Computer Design at VILNIUS TECH and is currently pursuing a Master's degree in Digital Graphics and Animation at the same university. She specializes in 2D traditional animation and 2D skeletal animation. Currently, she is researching 2D skeletal animation techniques for her master's thesis while producing a short animated film.

Hybrid Animation Techniques: Challenges and Opportunities
Talk
Hybrid Animation Techniques: Challenges and Opportunities

10 Sept, 16:00

Each animation technique has its own distinct strengths and challenges. This presentation will therefore explore not only which production challenges can be overcome by combining traditional and digital 2D animation techniques, but also how the production pipelines of these different approaches can be most effectively integrated. In addition, the presentation will examine a range of case studies from both animated television and feature film productions. The presentation will be held in Lithuanian.

Anastasija Aušra Simaškaitė

Anastasija Aušra Simaškaitė

Lithuania

Anastasija Simaškaitė is currently pursuing a Master's degree in Animation at VILNIUS TECH. Throughout her journey in animation, she has explored many aspects of the medium, including screenwriting, storyboarding, CGI animation, 3D asset creation, and, most recently, traditional and digital 2D animation.

The Role of Generative AI in European Animation
Talk
The Role of Generative AI in European Animation

10 Sept, 16:45

The aim of this presentation is to examine the ongoing developments surrounding generative artificial intelligence in the global animation industry and to explore how these changes may affect the European animation community. It is important to emphasize that the presentation will not focus on how to use specific AI models in the animation production process. Instead, it will discuss how the opportunities offered by this technology can be adopted ethically and responsibly while avoiding its major risks. Finally, the presentation will examine the ongoing legal developments in the United States and Europe and discuss how they may shape the future of the animation industry. The presentation will be held in Lithuanian.

Tomas Mitkus

Tomas Mitkus

Lithuania

Dr. Tomas Mitkus is a lecturer at Vilnius Gediminas Technical University (VILNIUS TECH), an animation practitioner, and the author of numerous textbooks and more than 30 academic publications on animation, film, comics, and communication. Alongside his academic work, he has over twenty years of experience in the creative industries. When he is not writing a new article or textbook, he works on animated television and feature film projects, or illustrates comic books.

Preparing Technical Artists at Vilnius Tech
Talk
Preparing Technical Artists at Vilnius Tech

10 Sept, 17:30

The purpose of this presentation is to introduce and review the challenges and insights gained while preparing young technical artists over the past 15 years of Vilnius Tech Multimedia and Computer Design study program, while managing to remain one of the most popular study programs in Lithuania. The presentation will discuss not only important challenges such as changing industry priorities, technological needs and constantly changing student and employer expectations, but will also invite participants to discuss how to remove boundaries between university and industry. The presentation will be held in Lithuanian.

Rokas Semėnas

Rokas Semėnas

Lithuania

Rokas Semėnas is a freelance technical artist and Associate Professor at Vilnius Gediminas Technical University (VILNIUS TECH), specializing in 3D modelling and video game programming. Alongside his professional work, he mentors aspiring multimedia designers and junior technical artists, helping them take their first steps in 3D modelling, animation, and game development.

Coffee with Animation Artists
Q&A
Coffee with Animation Artists

11 Sept, 09:30 · Džonis ir citrinos

Start your morning with a cosy, informal chat featuring filmmakers from the competition programme. Hear about their work, creative process, and the stories behind their work, while gaining insight into the world of animation. Come meet the artists, ask questions, and leave inspired. The event will be held in English, without translation.

Akvilė Bliujūtė-Janušė

Akvilė Bliujūtė-Janušė

Lithuania

Since 2017, Akvilė has been working at Meinart Animation Studio as a producer, overseeing internationally recognized animated shorts, including The Perfect Fit—the first Lithuanian short acquired by Disney+. In 2023, she was executive producer on the animated feature Nelly Jelly: My Film. She is currently producing several short films, producing and animated series for adults "Hell Corporation" and developing her second feature, The House That Ran Away.

Šarūnas Vyštartas

Šarūnas Vyštartas

Lithuania

Animation plays a big part in Šarūnas life. He animates daily and watches festival programmes to learn new techniques or the subtleties of writing a compelling story. For 2 years, he led a team for an international doku-animated feature “Aurora's Sunrise”, which premiered at the Annecy festival. In 2022 - 2023, he was the lead animator on a feature animated film, “Nelly Jelly". Šarūnas wants to take advantage of this and create a strong, visually beautiful film with a story that will touch many.

Jokūbas Rimkus

Jokūbas Rimkus

Germany

Jokūbas Rimkus was born in Vilnius, Lithuania. After finishing Justinas Vienožinskis art school at the age of 16 he began experimenting with Blender, Krita, and Adobe Animate. He studied animation in the Filmunivesität Babelsberg Konrad Wolf in Germany, where he got to participate in multiple projects, learning to work in diverse and international teams as well as taking a role of a director, leading a team of talented artists and bringing the short-film “Stone Growth” to life.

Antanas Skučas

Antanas Skučas

Lithuania

Antanas Skučas is a film director and data artist teaching at the Vilnius Academy of Arts. His films have won "Silver Crane" awards, are broadcast on the ARTE television network, and tour international festivals. He is the founder of the film production company "Tylus kinas". He works with new media, XR, VR, AR, and artificial intelligence technologies.

Gustė Bidvaitė

Gustė Bidvaitė

Lithuania

Gustė Bidvaitė was introduced to art at the M.K. Čiurlionis School of Arts. She is currently studying for a bachelor's degree in animation at Vilnius Academy of Arts. Through her works, without speaking with words, the animator seeks to convey emotionally deep themes and stories.

Sonata Vilke

Sonata Vilke

Lithuania

Sonata Vilkevičiūtė is a stop-motion animator who also works with various textile techniques. From a young age, she was interested in animation and doll-making. She attended Kaišiadorys Art School and later graduated from Kaunas Art Gymnasium with a specialization in textiles. For her final arts exam, she decided to explore animation and created her first stop-motion animated short film, In the Rhythm of a Clock. She is currently pursuing a Bachelor's degree in Animation at the Vilnius Academy of Arts (VDA), works as an educator with the Animatest team, and occasionally collaborates with the animation studio Kadrų Skyrius.

Gertrūda Nemčauskaitė

Gertrūda Nemčauskaitė

Lithuania

Gertrūda Nemčauskaitė is a young and talented 2D and stop-motion animator who graduated from the Vilnius Academy of Arts in 2020 and is now working on several projects, based both in Lithuania and abroad. Backstreet Birds is her first written and directed short.

Nil Atlı

Nil Atlı

Canada

Nil Atlı is a Turkish-Canadian animator based in Ottawa, Ontario. She graduated from Canterbury High School's Visual Arts Program before completing Sheridan College’s Bachelor of 2D Animation Program in 2026. Her work often explores personal views of the world through 2D animation, and she is strongly passionate about bringing stories to life, both in her own projects and as part of a collaborative team.

Éva Jenei

Éva Jenei

Hungary

Éva is a Hungarian animator with a passion for stop-motion animation, handmade creative processes, and visual storytelling. She currently works part-time as a museum attendant and part-time as a freelance animator.

Julia Zenk

Julia Zenk

Germany

Julia is currently studying VFX and animation at the University of Television and Film in Munich. She has German-Finnish roots. Her fascination for visual storytelling and bringing original characters to life urged her to branch out into film in her late 20s, advancing her skills. Before this, she has worked in Marketing for several years.

Stanley Miller

Stanley Miller

UK

Stanley Miller is an Illustration Animation Student from London studying at Kingston School of Art. There are around 331 known registered addresses in the UK with general weapons export licences to israel. This is what inspired the director to create his short movie Hind.

Abi Tucker

Abi Tucker

UK

Abi Tucker is an experimental animator and image maker from London.

Johan Edström

Johan Edström

Sweden

Johan Edström is a producer. He owns APPARAT Filmproduktion AB and is partner of THE CHAPEL FILMS AB.  He has since 1977 worked as an animator, director and producer in Sweden, Europe, Japan, the United States and Canada.  He has been a guest lecturer in Animation at SKH, Sörängen, Campus i12, Folkuniversitetet, North Park University, Den Danske Filmskole, and StopMotionLab. Johan is a co-producer of Ida Melum's film Ovary-Acting (2025) and the main producer of Anna Mantzaris film PLEASE (2026).

Lovisa Andersson

Lovisa Andersson

Sweden

Lovisa Andersson is a Swedish filmmaker who has spent the last 3 and 1/2 years studying Character Animation at The Animation Workshop. Doppelgänger is her directorial debut, being Lovisa and her teammate's graduation film. As a creator, Lovisa is very drawn to the internal lives and thought processes of people. To take private and personal emotions and force them to the surface.

Lithuanian Animation Industry Map in 2026
Talk
Lithuanian Animation Industry Map in 2026

11 Sept, 11:00

The presentation will provide a brief overview of the current state of the Lithuanian animation industry, based on surveys of Lithuanian animation producers and animation professionals conducted in 2026. Drawing on the collected data, it will examine how industry stakeholders assess the current state of the sector, career opportunities, the quality of professional training, and the major challenges facing the Lithuanian animation industry today. The presentation will be held in Lithuanian. The research is financed by the Swedish Institute.

Tomas Mitkus

Tomas Mitkus

Lithuania

Dr. Tomas Mitkus is a lecturer at Vilnius Gediminas Technical University (VILNIUS TECH), an animation practitioner, and the author of numerous textbooks and more than 30 academic publications on animation, film, comics, and communication. Alongside his academic work, he has over twenty years of experience in the creative industries. When he is not writing a new article or textbook, he works on animated television and feature film projects, or illustrates comic books.

From Lithuania to 1 Billion Views: Building a YouTube-Native Animation Franchise
Talk
From Lithuania to 1 Billion Views: Building a YouTube-Native Animation Franchise

11 Sept, 14:30

For more than a century, television and cinema have been the natural home of animation. Bored Panda Group challenged this model by creating Spike – a character conceived, developed, and launched exclusively on YouTube. In just three years, Spike has generated more than one billion views and reached audiences worldwide. This talk explores how Bored Panda Group combined storytelling, over a decade of YouTube-first experience, and audience data to build a global animation franchise – proving that YouTube can be more than a distribution channel: it can be the home of original animated storytelling.

Jonas Dovydaitis

Atuel: How We Made a Surrealist Documentary Video Game
Talk
Atuel: How We Made a Surrealist Documentary Video Game

11 Sept, 15:30 · Culture Factory, Studio 2A

Atuel is an award-winning surrealist documentary videogame about a river that flows across Argentina's Cuyo Desert and how the global climate crisis is threatening its historical ecosystem. It was made in collaboration with documentarians and features real-world interviews with experts. Come listen to one of its creators speak about the game's production process, its approach to the documentary genre, and the art and design philosophies that made such a hyperlocal Latin American story stand out globally.

Pablo F. Quarta

Pablo F. Quarta

Argentina

Pablo F. Quarta is a narrative designer and game producer who specializes in the development of videogames with strong social, political, and cultural perspectives that draw from Latin American identity. They are part of the development team of the award-winning surrealist documentary game Atuel, and were one of the co-founders of Matajuegos, Argentina’s very first indie game workers’ co-op. Pablo has given talks on their work at international events such as GDC, IndieCade, and DIGRA. They are also an adjunct professor at Torcuato Di Tella University in Buenos Aires where they teach game and narrative design.

We Built a Tool That Builds Game
Talk
We Built a Tool That Builds Game

11 Sept, 16:30 · Culture Factory, Studio 2A

We created a tool that enabled game designers to take ownership of game logic implementation, allowing programmers to step away from this part of the development process.

Simonas Grigalaitis

Lithuania

Simonas Grigalaitis has spent half his life making games – from mobile games to virtual reality and everything in between. He has enjoyed every step of the journey.

From Hoboken New Jersey to Bikini Bottom, How Did I Get Here?
Talk
From Hoboken New Jersey to Bikini Bottom, How Did I Get Here?

11 Sept, 17:30

Lithuanian American artist, cartoonist and writer, Kaz Prapuolenis, shares his creative journey from studying comics in art school with Art Spiegelman (Maus) to writing and drawing comics (Raw Magazine, The New Yorker, Spin) to creating his weekly alternative comic strip (Underworld) to storyboarding for animated television series (Nickelodeon’s SpongeBob SquarePants, Cartoon Network’s Camp Lazlo, Disney’s Phineas and Ferb) and finally writing for feature animation (Saving Bikini Bottom, The Plankton Movie, and Search for SquarePants). “You don’t have to be crazy to make cartoons – but it helps!” - Kaz.

Kaz Prapuolenis

Kaz Prapuolenis

USA

Born in Hoboken, New Jersey to Lithuanian parents. Attended art school in New York City and studied comics with Art Spiegelman (Maus). Drew comics for various publications (The New Yorker, Raw Magazine). Created weekly comic strip, Underworld, that ran newspapers across the US. In 2001, started working in animation as a storyboard writer for Nickelodeon, Cartoon Network, and Disney. In 2015, shifted to writing animation scripts. In addition to TV work, has co-written 3 SpongeBob feature films.

Coffee with Animation Artists
Q&A
Coffee with Animation Artists

12 Sept, 09:30 · Džonis ir citrinos

Start your morning with a cosy, informal chat featuring filmmakers from the competition programme. Hear about their work, creative process, and the stories behind their work, while gaining insight into the world of animation. Come meet the artists, ask questions, and leave inspired. The event will be held in English, without translation.

Yanush Nehel

Yanush Nehel

Ukraine

Yanush Nehel works in the fields of animation directing and animation. In 2025, graduated from the I. K. Karpenko-Karyi Kyiv National University of Theatre, Cinema and Television.

Anastasiia Shtolko

Anastasiia Shtolko

Ukraine

Ukrainian film director and screenwriter. She is studying Film and Television Directing at the Kyiv National University of Culture and Arts. She has completed internships at several film production companies, gaining hands-on experience in film production.

Hanna Beskrovna

Hanna Beskrovna

Ukraine

Ukrainian animated film director, screenwriter, puppeteer, and voice actor. She studied documentary filmmaking and went on to found the children's animation studio 'Magic Lantern' (2010–2020). Since 2022, she has been developing her own animated projects, including the puppet series 'Friendly Worms' and the anthology series 'Happy Songs.' The latter features short musical animated films such as 'Baby Poop-Poop-Poop,' 'Borscht or Fried Shoes,' 'Subway Under the Chicken Coop,' and 'Gas Inside Us.'

Viktoria Filmako (Cherniaha)

Viktoria Filmako (Cherniaha)

Ukraine

Viktoria Filmako is an independent artist and animation director from Ukraine currently based in Switzerland. After working for several years in the field of architecture and cinema she felt the need to realize herself in the world of animation.

Sofia Zorska

Sofia Zorska

Ukraine

Sofia is a Ukrainian storyboard artist. She's experienced in a wide variety of 2D and 3D animated projects — TV series, commercials, short films, and feature films. Her greatest drive, both in professional and personal work, is a person-to-person connection created through visual storytelling.

Danylo Okulov

Danylo Okulov

Germany

Danylo is a Ukrainian media artist based in Potsdam, Germany. Trained as a sound engineer and film sound designer, he is also known among his peers for relentlessly learning and exploring adjacent media and techniques. Danylo does freelance gigs as a full-cycle sound guy and documentary cameraman, works at the media lab at Film University Babelsberg as a Unity XR programmer, and experiments with his own developments in the fields of hardware, software, and games.

Liisi Grünberg

Liisi Grünberg

Estonia

Liisi Grünberg is an illustrator and animation director who has worked on animated short films and commercials. She directed the short films Miisufy (2023) and Summer in the Office (2025), and is currently developing a new film. Her work explores the relationship between humans, nature, and animals.

Ieva Lība Ratniece

Ieva Lība Ratniece

Latvia

Ieva Lība Ratniece is an animation filmmaker from Riga, Latvia. In her personal creative practise, she is interested in experimentation, exploration of materiality and textures, abstract forms of storytelling and the act of embodied listening and seeing through unique marriage of image and sound. She has graduated with a Master’s degree from KASK (The Royal Academy of Fine Arts) in Ghent, Belgium with specialisation in Animation film in 2024 and obtained her Bachelor’s degree in Art Academy of Latvia.

Dovydas Vilkelis

Dovydas Vilkelis

Lithuania

Dovydas Vilkelis is a 3D animation and VFX producer. After film management studies in Lithuanian Academy of Music and Theatre, Dovydas turned to the field of video post-production. Since 2011, the producer has been heading studio Animatrix, working in advertising, gaming and film industries. Studio is currently presenting a short film Stolen Colors and is working on Czech feature film Rosa & Dara. Dovydas is also a board member of the Lithuanian Animation Association and the Baltic Film & Creative Tech cluster.

Gaute Hesthagen

Gaute Hesthagen

Norway

Gaute Hesthagen holds a BA from The Norwegian Film School's directing program. His work ranges from comedy in a car to visual epics in space, including episodic tv, short films Bokaj, Nostalgia and Danny's Magical Potion, screened at international festivals. Global campaigns include Mastercard, LEGO, Coca-Cola, Volkswagen, IKEA, Schweppes, Tuborg and Vodafone. One of very few directors to have shot in zero gravity twice: for LEGO with NASA, and Mastercard's Guinness World Record football match.

Tomas Juchnevič

Tomas Juchnevič

Lithuania

Tomas Juchnevič is an animation director, CG artist, animator and rigger with over a decade of experience in the animation industry. He has worked on games, animated shorts, VR, TV commercials and LEGO animation projects. Passionate about character performance and storytelling, Tomas has developed his craft through workshops mentored by professionals from Pixar, DreamWorks, and Valve. At BLON, he presents Stolen Colors, where he served as co-director, animation director, rigger, animator.

Juho Maurinen

Juho Maurinen

Finland

Juho Maurinen is a filmmaker, visual artist, animator and musician from Helsinki Finland. He has deep roots in DIY culture and he’s been described as an “unstoppable genre bending creative force”. Maurinen believes in sincerity and personal intuition in all his work and he enjoys finding new ways of creating.

Martin Vandas

Martin Vandas

Czechia

Producer with experience in 8 animated feature films, dozens of short animated films for children and adults, also signed for documentaries, TV shows. Maurfilm's films have won literally hundreds of festival awards including an Oscar nomination.In addition to animation, he loves his three daughters, books, collecting movie posters, and long distance running. Which always seems like a good metaphor for all animated films...

Matěj Podskalský

Matěj Podskalský

Czechia

Matěj Podskalský is a Czech screenwriter, director, and editor. He studied at FAMU Prague and focuses on animated films. He wrote a script for animated short Red Shoes (Anna Podskalská, 2021), which was selected for the Cannes Film Festival (La Cinef). His short film Growth Project premiered at LIAF in London, was selected for ITFS Stuttgart (Trickstar Nature Award) and other festivals. He is now developing his animated feature film debut - Firebird - together with co-director Anna Podskalská.

Mažvydas Jastramskis

Mažvydas Jastramskis

Lithuania

Mažvydas Jastramskis holds a PhD in Political Science and has been pursuing empirical research into video games as a personal interest since childhood. Although he has not yet published his findings, he has accumulated a substantial body of data, focusing primarily on adventure and RPG games.

Qingxiao Li

Qingxiao Li

China

Qingxiao Li is an animation director and designer currently based in Helsinki, Finland. Having studied and worked in China, USA, and Europe (BE/PT/FI), she brings an international perspective to her practice in visual storytelling. Her academic background and professional experience in animation span a wide range of media, including TV series, short films, commercials, and VR experiences.

Siyi Chen

Siyi Chen

USA

Siyi Chen is an indie Chinese screen composer and guzheng performer based in New York. She is known for her continuous exploration of the intersection between music technology and cross-cultural music communication. Siyi's dedication extends to over 100 compositions for films, games, interactive media, and commercial music. Her music scores have been recognized at prestigious events such as the Cannes, Sundance.

Xinhui Ma

Xinhui Ma

China

Animation director working in the Advertising and TV industry, previous clients including Google, Sony, Disney, Pop Mart.

Visual Novels: Between Comics and Video Games
Talk
Visual Novels: Between Comics and Video Games

12 Sept, 10:00

Visual novels are a unique genre of video games that blend storytelling with interactivity, occupying a space between literature, comics, and games. But how do they differ from traditional comics? What themes do they explore, and what kinds of players are drawn to them? Are visual novels a natural evolution of comics as a medium, or are they a response to changing reading habits and shorter attention spans? I will present some of my favorite examples and invite the audience to join the discussion.

Rasa Narkūnaitė

Rasa Narkūnaitė

Lithuania

Rasa Narkūnaitė is a visual artist and game developer currently working on "Sticky Date", an anti-dating simulator. She holds a Master's degree in Visual Game and Media Design from the Royal Danish Academy of Art and a Bachelor's degree in Design and Illustration from the Vilnius Academy of Arts. Previously, she worked as a freelance illustrator, creating comics and illustrations for children's books and games. Her practice explores storytelling across visual art, games, and interactive media.

Martin Vandas: Tales From the Magic Garden
Talk
Martin Vandas: Tales From the Magic Garden

12 Sept, 11:00

I would like to present our latest feature-length animated film, Tales From the Magic Garden, tracing its ten-year development process and highlighting the various aspects of this broad and unconventional European co-production.

Martin Vandas

Martin Vandas

Czechia

Producer with experience in 8 animated feature films, dozens of short animated films for children and adults, also signed for documentaries, TV shows. Maurfilm's films have won literally hundreds of festival awards including an Oscar nomination.In addition to animation, he loves his three daughters, books, collecting movie posters, and long distance running. Which always seems like a good metaphor for all animated films...

Once Upon a Writer's Room, Writing for TV Animation
Talk
Once Upon a Writer's Room, Writing for TV Animation

12 Sept, 12:00

Lithuanian American artist, cartoonist and writer Kaz Prapuolenis (Nickelodeon’s SpongeBob SquarePants, Cartoon Network’s Camp Lazlo, and Disney’s Phineas and Ferb), takes you through the process of writing a SpongeBob episode from the springboard pitch, through the outline, script, and animatic process. He will also go over early aspects of show creation as far as the 3-act structure in short-form cartoon storytelling and how one assembles a dynamic cast of characters. And finally, he’ll cover the difference between storyboard-driven shows and script-driven shows in commercial television (and touch on feature animation writing as well).

Kaz Prapuolenis

Kaz Prapuolenis

USA

Born in Hoboken, New Jersey to Lithuanian parents. Attended art school in New York City and studied comics with Art Spiegelman (Maus). Drew comics for various publications (The New Yorker, Raw Magazine). Created weekly comic strip, Underworld, that ran newspapers across the US. In 2001, started working in animation as a storyboard writer for Nickelodeon, Cartoon Network, and Disney. In 2015, shifted to writing animation scripts. In addition to TV work, has co-written 3 SpongeBob feature films.

Observing the World through Bad Drawings
Talk
Observing the World through Bad Drawings

12 Sept, 13:30

Robertas Nevecka is a film director, animator, and occasional illustrator from Klaipėda, Lithuania. His drawings of the people working on film sets have spread around the world in unexpected ways - from playing cards to tattoos in South America. In this lecture, he'll talk about observing everyday life, drawing without knowing how to draw, and unconventional ways of sharing illustrations with the world.

Robertas Nevecka

Robertas Nevecka

Lithuania

Film director, animator, illustrator based in Lithuania. Creates animated films, underground music videos, draws film industry meta comics, works as an assistant director on movie sets.

Meet the Creators! Stop-motion Puppet Animation Exhibition
Q&A
Meet the Creators! Stop-motion Puppet Animation Exhibition

12 Sept, 14:00 · Klaipėda Puppet Theatre

BLON Animation and Games Festival invites you to a stop-motion puppet animation exhibition at Klaipėda Puppet Theatre! Stop-motion puppet animation is a filmmaking technique in which physical puppets or figures are photographed after each small movement, creating the illusion that they move on their own. The exhibition features original characters and sets used in the production of four animated films: Tales from the Magic Garden (producer Martin Vandas), Please (producer Johan Edström), INVASIVE! (director Sonata Vilkė), and Penguin & Pigeon (director Gertrūda Nemčauskaitė). We invite you to visit the exhibition and meet the filmmakers! Exhibition opening hours during BLON Festival: September 11, 12:00–18:30 September 12, 14:00–19:00 September 12, 14:00 – Meet the filmmakers (in English, with Lithuanian interpretation). The exhibition is open to all visitors with a ticket to any BLON Festival event or with a symbolic donation in support of the festival.

Martin Vandas

Martin Vandas

Czechia

Producer with experience in 8 animated feature films, dozens of short animated films for children and adults, also signed for documentaries, TV shows. Maurfilm's films have won literally hundreds of festival awards including an Oscar nomination.In addition to animation, he loves his three daughters, books, collecting movie posters, and long distance running. Which always seems like a good metaphor for all animated films...

Gertrūda Nemčauskaitė

Gertrūda Nemčauskaitė

Lithuania

Gertrūda Nemčauskaitė is a young and talented 2D and stop-motion animator who graduated from the Vilnius Academy of Arts in 2020 and is now working on several projects, based both in Lithuania and abroad. Backstreet Birds is her first written and directed short.

Johan Edström

Johan Edström

Sweden

Johan Edström is a producer. He owns APPARAT Filmproduktion AB and is partner of THE CHAPEL FILMS AB.  He has since 1977 worked as an animator, director and producer in Sweden, Europe, Japan, the United States and Canada.  He has been a guest lecturer in Animation at SKH, Sörängen, Campus i12, Folkuniversitetet, North Park University, Den Danske Filmskole, and StopMotionLab. Johan is a co-producer of Ida Melum's film Ovary-Acting (2025) and the main producer of Anna Mantzaris film PLEASE (2026).

Sonata Vilke

Sonata Vilke

Lithuania

Sonata Vilkevičiūtė is a stop-motion animator who also works with various textile techniques. From a young age, she was interested in animation and doll-making. She attended Kaišiadorys Art School and later graduated from Kaunas Art Gymnasium with a specialization in textiles. For her final arts exam, she decided to explore animation and created her first stop-motion animated short film, In the Rhythm of a Clock. She is currently pursuing a Bachelor's degree in Animation at the Vilnius Academy of Arts (VDA), works as an educator with the Animatest team, and occasionally collaborates with the animation studio Kadrų Skyrius.

An Illustrated Story About Art, Games and Life
Talk
An Illustrated Story About Art, Games and Life

12 Sept, 14:15 · Culture Factory, Seminar Hall A

I will tell you how I sank from illustrating newspapers and magazines and writing books to creating countless drawings for social media. (The presentation will be held in Lithuanian.)

Herta Burbė

Herta Burbė

Lithuania

Herta Burbė mokėsi Kauno dailės gimnazijoje, studijavo Vilniaus dailės akademijos Kauno fakultete. Ji rašo tekstus ir kuria iliustracijas laikraščiams, žurnalams, knygoms bei socialiniams tinklams. Herta taip pat yra knygų vaikams ir paaugliams autorė.

Building Worlds Through Abstraction: The Creation of The Big Cube
Talk
Building Worlds Through Abstraction: The Creation of The Big Cube

12 Sept, 15:00 · Culture Factory, Studio 2A

In the presentation Menghui Huang will explore how abstract visual language can be used to create immersive environments, emotional narratives, and new forms of worldbuilding in virtual reality.

Menghui Huang

Menghui Huang

Finland

Menghui Huang is a Helsinki-based XR director and visual artist from China, with a background in New Media Art and VR animation. Her VR project The Big Cube premiered at the Venice International Film Festival and has since screened internationally. Beyond VR, she is an award-winning visual artist recognized by the World Illustration Awards and ADC Annual Awards. Her work explores imaginary worlds and seeks new ways to tell stories through color, shape, and immersive experience.

Machinima: At the Crossroads of Video Games, Animation, and Decolonial Imaginaries
Talk
Machinima: At the Crossroads of Video Games, Animation, and Decolonial Imaginaries

12 Sept, 16:00 · Culture Factory, Studio 2A

"Machinima" blends "machine," "cinema," and "animation" — films made from video game captures. Artist Isabelle Arvers presents this underrecognized medium reshaping animated cinema. With Futurs Ancestraux, she develops Benin game-films weaving 3D scans of sacred sites, Vodún artifacts, and documentary footage into ancestral-digital hybrid spaces. With Lívia Diniz, she leads Beyond Green Games immersions, co-creating films from recordings of the living world.

Isabelle Arvers

Isabelle Arvers

France

Isabelle Arvers is a French artist, curator, and researcher specializing in the decolonization of art and video games. For over 20 years she has explored the artistic and critical potential of digital games. Her recent projects combine game technologies, 3D scanning, indigenous knowledge, and oral traditions. She is currently developing digital ritual film projects in Benin and, with Lívia Diniz, leads the Beyond Green Games immersions, co-creating machinima films with local communities in different countries.

Experimental Comics, Hybrid Languages, and Mutant Realities
Talk
Experimental Comics, Hybrid Languages, and Mutant Realities

12 Sept, 17:00

A talk about how experimental comics can act as a space where different languages, media, and narrative forms meet, opening the door to projects that move across diverse creative territories. It is also a personal journey through key milestones and projects, both solo and as a member of the Shaman Garage studio.

Ivan McGill

Ivan McGill

Spain

Iván McGill sees comics as a multidimensional medium, blending animation, video games, and illustration to explore digital identity, dataism, and information overload. His experimental comics capture evolving realities. Co-founder of Shaman Garage and part of the GRAF festival team, Iván is a fellow at the Càtedra Crec Finestres, Elisava, and a professor of Moving Narratives at U-TAD University. His work has been showcased in independent comics and transmedia festivals nationally and internationally through exhibitions, talks, and workshops.

Coffee with Game Creators
Q&A
Coffee with Game Creators

13 Sept, 10:00

Start your morning with a cosy, informal chat featuring game creators from the AWARE Games Programme. Come meet the artists, ask questions, and leave inspired. The event will be held in English, without translation.

Andrea Lucco Borlera

Andrea Lucco Borlera

Italy

Andrea Lucco Borlera is a writer and video game developer, and a multimedia studies teacher at an arts high school. He holds a degree in Cinema and Visual Arts and a Master of Arts in Game Design. In 2025, he released his first video game, HORSES, developed in collaboration with Santa Ragione.

Claudia Molinari

Claudia Molinari

Italy

Claudia Molinari is the founder, creative director and producer of the Italian studio We Are Muesli (WAM), with more than 12 years of experience creating internationally recognized arthouse game projects, including video games, escape rooms, and hybrid experiences. Apart from the recently released slice-of-life anthology "In Their Shoes" (2026), the WAM games she is fondest of are the studio's debut, art-fi visual novel "CAVE! CAVE! DEUS VIDET." (2013), and the Calvino-inspired live escape room "Ludmilla" (2023).

Milie Rime

Milie Rime

Belgium

Milie Rime is an independent creator based in Belgium, working across comics, video games, and music.

Katharina Faller

Katharina Faller

Germany

Katharina Faller is a Multimedia Designer from Germany. She studied Multimedia and VR Design at Burg Giebichenstein University of Art and Design in Halle (Saale) and graduated in 2026 with her bachelor's project, Let me See the Sea. Her work focuses on exploring small everyday feelings, enhancing interpersonal moments, and telling stories through interaction and immersion.

Selime Sivgin

Selime Sivgin

Switzerland

Selime Sivgin, also known as Wanheda, is a Zurich based game designer creating experimental and art games that make hidden systems, power structures, and social dynamics visible through play.

Pietro Righi Riva

Pietro Righi Riva

Italy

Pietro Righi Riva is co-founder and studio director at Santa Ragione, where he directed several award-winning independent games including ‘MirrorMoon EP’, ‘FOTONICA’, ‘Wheels of Aurelia’, and ‘Saturnalia’. As a producer, he also helped bring other notable Santa Ragione titles to life, among them ‘Mediterranea Inferno’ and ‘HORSES’.

Matteo Pozzi

Matteo Pozzi

Italy

Matteo Pozzi is the founder, game and narrative designer of the Italian studio We Are Muesli (WAM), with more than 12 years of experience creating internationally recognized arthouse game projects, including video games, escape rooms, and hybrid experiences. Apart from the recently released slice-of-life anthology "In Their Shoes" (2026), the WAM games he is fondest of are the Resistance-themed short story collection "Venti Mesi" (2015), and the abstract local co-op "Siheyuan" (2023).

Marek Trzaskalik

Marek Trzaskalik

Czechia

An indie game developer based in Czechia, he completed a Master's degree in Programming and is currently studying Game Design at the Film and TV School of the Academy of Performing Arts in Prague (FAMU). Alongside his studies, he works in the games industry as a Level Designer and Game Designer. His creative practice focuses on atmospheric, immersive experiences and environmental storytelling.

Povilas Vincentas Jankūnas

Povilas Vincentas Jankūnas

Lithuania

Architect, exhibition designer, comics artist and game designer. For the last 10 years he has worked on alternative games such as Utility for the Soul and R00000. Currently works on a virtual exhibition/game "Vilnius Museum of Antiquities: A temple of the Past" which aims to bring the first public museum in Lithuania back to life.

Nathanaël Markova

Nathanaël Markova

Switzerland

Nathanaël is an indie developer and artist from Zurich, with a background in art history. He is interested in serious and applied games, and is dedicated to creating experiences that tackle complex and meaningful topics, particularly topics related to queerness, in creative ways. He is currently completing his Bachelor's degree in Game Design at ZHdK (Zurich University of the Arts).

María Victoria Rodríguez

María Victoria Rodríguez

Argentina

María is an Argentinian visual artist based in Berlin, whose practice is shaped by a lifelong engagement with art and storytelling. With a degree in Fine Arts (Painting) and a background in traditional 2D animation, she works across illustration, comics, animation, and self-publishing. She has led workshops, exhibited internationally, participated in residencies, and given talks at festivals and institutions. Community and collaboration are central to both her artistic practice and personal life

Michael Frei

Michael Frei

Switzerland

Michael Frei is a Swiss animation filmmaker and game designer. His award winning works Plug & Play (2015), Kids (2019), and Time Flies (2025) have been shown, among others, at the Berlinale, Ars Electronica, Pictoplasma and the Independent Games Festival. As co-founder of the production company Playables, he creates interdisciplinary works at the intersection of film, games, and installation.

Roberta Railaitė

Roberta Railaitė

Lithuania

Roberta is a digital artist and illustrator based in Lithuania, specializing in editorial illustration, frame-by-frame animation, and game development. Driven by a fascination with the subconscious, she creates surreal imagery that explores themes of anxiety, fear, and existentialism, translating complex emotions into compelling visual stories.

Ivan McGill

Ivan McGill

Spain

Iván McGill sees comics as a multidimensional medium, blending animation, video games, and illustration to explore digital identity, dataism, and information overload. His experimental comics capture evolving realities. Co-founder of Shaman Garage and part of the GRAF festival team, Iván is a fellow at the Càtedra Crec Finestres, Elisava, and a professor of Moving Narratives at U-TAD University. His work has been showcased in independent comics and transmedia festivals nationally and internationally through exhibitions, talks, and workshops.

Tommaso Verde

Tommaso Verde

Italy

Tommaso established an indie studio in 2021, working on small projects and helping out the local IGDA (International Game Developer Association) chapter to grow the local game community. Since then many things have changed, he's still part of that same community, but he manages the Quickload Acceleration Program, is part co-chair of IGDA Italy and works as a producer for Poncle.

Rasa Narkūnaitė

Rasa Narkūnaitė

Lithuania

Rasa Narkūnaitė is a visual artist and game developer currently working on "Sticky Date", an anti-dating simulator. She holds a Master's degree in Visual Game and Media Design from the Royal Danish Academy of Art and a Bachelor's degree in Design and Illustration from the Vilnius Academy of Arts. Previously, she worked as a freelance illustrator, creating comics and illustrations for children's books and games. Her practice explores storytelling across visual art, games, and interactive media.

Deividas Baumilas

Deividas Baumilas

Lithuania

Deividas has been passionate about game development since childhood. He began designing game worlds on paper after his Nintendo broke. With over 10 years of experience working at a leading mobile game studio and creating numerous small projects, he decided it was time to make something special. Together with friends, he co-founded the game development studio Hollow Beak Games. The studio aims to create meaningful, atmospheric games that blend the spooky with the emotional.

Isabelle Arvers

Isabelle Arvers

France

Isabelle Arvers is a French artist, curator, and researcher specializing in the decolonization of art and video games. For over 20 years she has explored the artistic and critical potential of digital games. Her recent projects combine game technologies, 3D scanning, indigenous knowledge, and oral traditions. She is currently developing digital ritual film projects in Benin and, with Lívia Diniz, leads the Beyond Green Games immersions, co-creating machinima films with local communities in different countries.

Pablo F. Quarta

Pablo F. Quarta

Argentina

Pablo F. Quarta is a narrative designer and game producer who specializes in the development of videogames with strong social, political, and cultural perspectives that draw from Latin American identity. They are part of the development team of the award-winning surrealist documentary game Atuel, and were one of the co-founders of Matajuegos, Argentina’s very first indie game workers’ co-op. Pablo has given talks on their work at international events such as GDC, IndieCade, and DIGRA. They are also an adjunct professor at Torcuato Di Tella University in Buenos Aires where they teach game and narrative design.

Simonas Grigalaitis

Lithuania

Simonas Grigalaitis has spent half his life making games – from mobile games to virtual reality and everything in between. He has enjoyed every step of the journey.

Marie Janin

Marie Janin

Netherlands

Marie Janin is one of the directors and co-initiator of Sickhouse, a playful art space in Enschede, home of The Overkil festival. She focuses on playful arts and digital culture to explore the technological transformations of our society. Marie creates critical and engaging programs to support a reflection on our relation to technology with empathy and humor. In her work she is looking for diverse ways to meet, exchange and challenge game makers and players in the roles they take in the world.

Marko Tadic

Marko Tadic

Croatia

Marko Tadić (b. 1979, Sisak) studied philosophy and sociology at the Faculty of Croatian Studies in Zagreb, and painting at the Accademia delle Belle Arti in Florence, Italy, graduating in 2006. He is a visual artist working in the fields of drawing, collage, animation, and installation. His ideas are rooted in post-war utopian architecture and modernist urbanism, while the materials for his scenographic compositions come from old photographs found at flea market and drawings of unbuilt cities.

Ruth Lemmen

Ruth Lemmen

Germany

Ruth Lemmen has spent years building bridges between indie studios, institutions, funding bodies, and talent. From shaping international programs and juries to supporting small teams through complex decisions, she brings clarity where things often feel overwhelming. She works as a systemic coach, mediator and consultant for teams, companies and individuals and as a project and program manager, the later mostly with the indie game development scene.

From Accelerated to Accelerating: Growing Game Studios & Communities
Talk
From Accelerated to Accelerating: Growing Game Studios & Communities

13 Sept, 11:00

In this talk, we're going to discuss all the ins-and-outs about running a gaming accelerator from someone who was accelerated and now is helping to accelerate others. We'll be talking about what exactly is an accelerator, how the Quickload was established, why should someone take part in an acceleration program, the success stories of the various studios who took part in it and how the local community and gaming scene was empowered and grew thanks to it.

Tommaso Verde

Tommaso Verde

Italy

Tommaso established an indie studio in 2021, working on small projects and helping out the local IGDA (International Game Developer Association) chapter to grow the local game community. Since then many things have changed, he's still part of that same community, but he manages the Quickload Acceleration Program, is part co-chair of IGDA Italy and works as a producer for Poncle.

A Cozy Horror Journey from Idea, Team to a Living Game World
Talk
A Cozy Horror Journey from Idea, Team to a Living Game World

13 Sept, 12:00

What started as a casual game idea while chatting by the campfire turned into leaving a job, founding a game studio, forming a team, and working on a game. It sounds like a dream, but it’s also an easy horror story - well, a cozy one. So it’s fitting that our game is also a cozy horror. A short talk exploring the creative and emotional process behind turning a concept into the living world of Vale’s Echo.

Deividas Baumilas

Deividas Baumilas

Lithuania

Deividas has been passionate about game development since childhood. He began designing game worlds on paper after his Nintendo broke. With over 10 years of experience working at a leading mobile game studio and creating numerous small projects, he decided it was time to make something special. Together with friends, he co-founded the game development studio Hollow Beak Games. The studio aims to create meaningful, atmospheric games that blend the spooky with the emotional.

Roberta Railaitė

Roberta Railaitė

Lithuania

Roberta is a digital artist and illustrator based in Lithuania, specializing in editorial illustration, frame-by-frame animation, and game development. Driven by a fascination with the subconscious, she creates surreal imagery that explores themes of anxiety, fear, and existentialism, translating complex emotions into compelling visual stories.

Free for pupils and students. Bring your student ID to the festival — we check it at the door.

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