↓ Industry Talks
Grab a rare opportunity to listen to and interact with the best industry professionals! BLON Talks are aimed towards common traits of video games and animation. Our guests will speak about storytelling, world building and art development for video games, and what inspired them to choose this unique medium. They will help you explore animation and games distribution world and success stories behind internationally renowned VR experiences. We hope that speakers' experience and insights will inspire others to step into this world where everyone can become a creator. RSVP on Facebook
Welcome to explore the first highlights of the BLON2020 programme. We will announce The complete programme by September 1. Please sign-up for our newsletter to receive updates! ↓
Artistic journey through biggest games, films and animation
by Márk Molnár
Mark is going to talk about his artistic journey, introduce Pixoloid Studios, talk about their range of services and the scope of work the studio completed in the past years. He will give insights about how a small creative team from Hungary can work on films and animation productions with the highest profile and talk about how you can please clients like Netflix, HBO, Paramount, Amazon Prime or Universal. His speech will include project work samples, production pipeline practices and future plans on how to evolve and stay creative in this fast paced industry.
How Heretic was made
by Dominykas Kiauleikis
Dominykas will tell us how their team has created Heretic demo. We will cover various technical pillars of the demo - from special effects to realistic human rendering.
Born for VR: Making Wonderful You
Created by BDH Immersive, Wonderful You is a virtual reality journey through the strange world of your developing senses; sight, sound, touch, taste and smell. Wonderful You is your story – a journey through your epic first 9 months of life in your mother’s womb.
Join immersive designer James Pollock as he talks about the challenges faced and lessons learned in creating BDH's biggest VR experience to date, as well as the audience response since its release.
Immersing the audience into legacy with VR
by Javier Garcia-Lajara
Sixteen thousand years ago, a group of humans came back to their seasonal shelter in the north of Spain after a harsh hunting season. However, the entrance had collapsed keeping all their objects, paintings and memories untouched.
Memoria is the bridge between our paleolithic heritage and our present technologies.
Javier will explain how they used real-time 3D game engines, photogrammetry, and programming techniques to bring the viewer into ancient caves in virtual reality.
The ABC of Animation: peculiarities of production in Lithuania
Why three minutes of animation takes three years? Animation production in Lithuania. The diferences between drawn and puppet animation? The differences between illustrator and animator? What does stop motion mean? How much does the animated film cost?
Cosy and informal discussion with experienced producers: Agnė Adomėnė, Marija Razgutė, Giedrė Burokaitė.
Before the panel, you will be able to watch their newest films: Milk Bar, Matilda and the Spare Head, Snow Shelter.
Writing Down The Soul: Crafting Game Stories From What's Real
by Charlene Putney
Modern games tell stories from many genres. But within every sci-fi battle or fantasy quest that captures the hearts of players, there are the seeds of real, human moments that the creators lived and breathed. And if we want players to play new stories, we must write new stories. Because we cannot make meaningful work by copying past successes. In this workshop, we will explore a) methods for generating influences from unexpected sources, b) crafting these influences into tales, characters and meaningful choices designed for interactive storytelling, and, most importantly c) mining your own life for the seeds of new stories to offer players.
Puppy's Adventure In Hollywood
by Gediminas Šiaulys
This is a presentation of animation film in development PUPPY BITES BACK, which began as short film, but after visiting Hollywood ambitiously grew in to series. Gediminas will share initial sketches, pre-production stages, working experience with Kaz Prapuolenis and insights of effort to pitch this project to US TV channels.
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