Industry Talks
Grab a rare opportunity to listen to and interact with the top professionals in the industry! BLON Industry Talks are aimed at common areas of video games and animation. Our guests will speak about storytelling, world building and art development for video games, and what inspired them to choose this unique medium. They will explore the worlds of animation and game distribution, and reveal the success stories behind internationally renowned VR experiences. We hope that the speakers' experiences and insights will inspire others to step into this world, in which everyone can become a creator.
Hopster, helping kids learn through the stories they love
Hopster is an award-winning preschool learning and entertainment service that brings together all the best kids TV shows, music games and books in a safe and ad-free environment. Hopster was named Best Streaming Video Platform for preschoolers by Kidscreen in 2019 and has received a channel nomination at the Children’s BAFTA in 2018. It can be downloaded free from the App Store and Google Play and can be found on selected smart TVs such as Amazon Fire TV, Roku, Comcast Xfinity, and on many other platforms around the world.
Growing up With Our Fans
A tale of a Lithuanian boutique studio Pepi Play. Our journey from potty training in the bathroom to the royal halls of King's Castle. What important changes studio had to experience growing up? A story of challenges we had to overcome and how we're dealing with it all.
Bakogames: A Fresh Games Studio from the Seaside
Meet the new game development studio from Palanga and hear about their first project Touch, inspired by famous XV century painter Hieronymus Bosch.
CHUCHEL, Our Problem Child
How hard is it to make and launch a short slapstick comedy game? We will dive deep into the development process of CHUCHEL, the audience's reaction and controversies we faced in the first 12 months since the game was released.
Prospects of AI powered content creation in games and VFX
Quite often we expect from AI more than it is truly capabale of. Renaldas will talk about new technologies and approaches that will power game and film artists' tools in the years to come.
Freelance Artist's Survival Kit
Diego will share tips and comments about the day to day balance between freelance artist's business and life to help you remain sane.
The Making of Forgotton Anne
Come and hear how ThroughLine Games brought to life Forgotton Anne, a 2D animated epic adventure game for PC and consoles.
How Book of the Dead was made
Dominykas will tell us how their team at Unity created the famous Book of the Dead demo and what techniques were used to bring the viewer closer to realism in real-time graphics.
How VR narration can bend your mind
A talk about VR techniques we used to establish audience perspectives and how we eventually broke them in order to create a narration.
Coffee with Artists
Cozy and informal talk with animation directors about their work and all the dirty secrets of animation industry.
Reflection of Local Culture Through Adventure Games
There are tons of adventure games coming out every month. But what’s really interesting is that many of them are heavily and very directly inspired by the country or city the developers are from. For example, did you know that one of Firewatch creators, Sean Vanaman, actually grew up in Wyoming, where the game takes place? During the presentation, we will look deeper into the topic and discuss why this trend is actually pretty awesome.
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