Industry Talks
Grab a rare opportunity to listen to and interact with the top professionals in the industry! BLON Industry Talks are aimed at common areas of video games and animation. Our guests will speak about storytelling, world building and art development for video games, and what inspired them to choose this unique medium. They will explore the worlds of animation and game distribution, and reveal the success stories behind internationally renowned VR experiences. We hope that the speakers' experiences and insights will inspire others to step into this world, in which everyone can become a creator.
Flying Solo or One Man Band
A fireside chat dedicated to developers who create the games only by themselves. The creators of hit games will talk about why they chose such a lonely path, their daily life, challenges and achievements.
Open Mic
An interactive networking evening during which a microphone will be presented for three minutes to anyone who wants to introduce themselves, present their companies, projects, ideas, find like-minded people or colleagues.
Is it Time for Politically Conscious Games?
Since 2014, there has been a certain political realignment in the Western videogames industry. With that, there are plenty of takes as to what it means to be creating videogames politically. The talk would look into some examples of the 20th century conceptual fine art and compare it with the way we do political games. What's effective, what are the possibilities, what's the importance of the modes of production in this realm? Videogames industry campaigner Marijam Didžgalvytė will dive into the state of the discourse around politics in videogames and will assess what are the best examples of ideological affiliations being inflicted on cultural objects. Hear why Untitled Goose Game or Eve Online are better instruments for politics than Papers, Please.
Let's Talk About Game Design
Talented and experienced game designers will share their thoughts and ideas in a discussion about modern gameplay, its creative challenges and will try to answer the all-important question – "What does a player want?". Tough questions from the audience are more than welcome!
Puppy's Adventure In Hollywood
This is a presentation of animation film in development PUPPY BITES BACK, which began as short film, but after visiting Hollywood ambitiously grew in to series. Gediminas will share initial sketches, pre-production stages, working experience with Kaz Prapuolenis and insights of effort to pitch this project to US TV channels.
Making of AWAY
In the presentation Gints Zilbalodis will talk about how he made his first feature film AWAY by himself. What led up to it, lessons learned and what he is working on next.
How Heretic was made
Dominykas will tell us how their team has created Heretic demo. We will cover various technical pillars of the demo - from special effects to realistic human rendering.
How to produce a high-grossing low budget film
Thorbjørn Christoffersen and Anders Mastrup will talk about the creative challenges in the production of Chequered Ninja in the perspective of keeping the budget low. Also, how to finance, plan and produce a low budget film like Chequered Ninja.
Lithuanian Gamedev Industry Overview
“Lithuanian Game Developers Association” (LŽKA) for the last several months conducted a research of Lithuanian games industry, and together with “Lithuanian Innovation Center” prepared a detailed overview of the industry and recommendations for its growth. Ričardas will share the main facts about the current situation and ideas for the future.
I have an idea! What's next?
During the discussion, representatives of the Lithuanian Film Center, Creative Europe Desk Lithuania MEDIA office, the Lithuanian Council for Culture, the Agency for Science, Innovation and Technology will talk about the possibilities for animation and video games in Lithuania and how to finance the idea you have.
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