Industry Talks
Grab a rare opportunity to listen to and interact with the top professionals in the industry! BLON Industry Talks are aimed at common areas of video games and animation. Our guests will speak about storytelling, world building and art development for video games, and what inspired them to choose this unique medium. They will explore the worlds of animation and game distribution, and reveal the success stories behind internationally renowned VR experiences. We hope that the speakers' experiences and insights will inspire others to step into this world, in which everyone can become a creator.
Utility for the Soul – Are Museums a Place for Games?
This spring, the National Gallery of Art (NDG) in Vilnius presented the exhibition 'Shaping the Future: Environments' by Aleksandra Kasuba. The exhibition was dedicated to the life and work of Lithuanian American environmental artist A. Kasuba (1923–2019). It was unconventionally accompanied by the meditative puzzle game Utility for the Soul. Povilas Vincentas Jankunas, a member of the game development collective Weekend Warriors, will talk about the adaptation of the author's work to interactive media, and the relationships between games and museum culture.
Does the audience matter?
When talking about films, we usually also define their target audience: children, family, or adults. Based on the content, they are given ratings that allow or do not allow certain age groups to come to a screening. How important are these audiences to the film makers? At what stage of the script writing do they start thinking about it? When should they really start to consider the target audience for their films?
Can You Physics Everything?
Wilhelm talks about how physics simulation can be paired with manual animation in order to automate part of the animation process.
Working With International Partners: Pros and Cons
Panel dedicated to talking about the ways in which animation and games industry studios work with international partners, and discussing the opportunities and challenges of such collaborations.
Interactive performances in virtual worlds
How can the theatre industry adapt to the world of virtual technologies? While some people record 360 degree live theatre performances, true industry pioneers actively produce and organise live virtual performances on social platforms like “VR Chat”. We chat with VR performance producer and actor Braden Roy to discover what interactive performances are, how they are produced and how spectators influence them by taking a part in the story themselves.
How a Book Turns into a Movie
Books inspire us, develop our imagination and teach us. But what are the creative and management issues when trying to turn a book into a movie? A talk featuring Edmunds Jansons, the director of Jacob, Mimmi and the Talking Dogs, and Sabine Anderson, its producer.
Turning Historical Events Into Game Content
A talk exploring how transforming complicated historical realities into fun game content can be challenging, and some possible ways of tackling this challenge.
How to Create: Animation Impact for Children
An open talk between a paediatric psychologist and a scriptwriter about products for children and the influence of cartoons when growing up and their subconscious impact. The talk will be in Lithuanian.
How Fast Are We Growing: Animation and Games Industry Overview
Discussion dedicated to an overview of the current animation and games industry in Lithuania and neighbouring countries, as well as the latest trends and opportunities for growth.
Coffee with Animation Artists
Cozy and informal talk with animation creators about their work and all the secret corners of the animation industry
Coffee with Game Developers
Herkus Kantas
Cozy and informal talk with game developers about their work and all the secret corners of the game industry
The importance of narrative in short animated films
A conversation about how ideas become scripts and whether a narrative is important in short animated films.
An Introduction to Systemic Narratives
Branching narratives are easy to understand, but what happens when games start telling emergent stories by themselves? Petter introduces a number of approaches for telling dynamic stories, from the perspective of both narrative and systemic design. The talk aims to present practical and usable designs based on real use cases.
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