2022 archive
Industry Talks

Grab a rare opportunity to listen to and interact with the top professionals in the industry! BLON Talks are aimed at common traits in video games and animation. Our guests will speak about storytelling, world building and art development for video games, and what inspired them to choose this unique medium. They will help you to explore the worlds of animation and games distribution, and discover the success stories behind internationally renowned VR experiences. We hope that the speakers' experiences and insights will inspire others to step into this world, in which everyone can become a creator.

A MAZE. – the Amazing World of Arthouse Games
A MAZE. – the Amazing World of Arthouse Games #

In this talk, you'll learn about the A MAZE. / Berlin festival and get to meet its art director. Find out how Berlin spearheads arthouse games and playful media. Get inspired and ready to amaze and be amazed!

👨‍🚀 Thorsten S. Wiedemann
Awards Ceremony
Awards Ceremony #

Announcement of the winners of the International Competition Programmes. The awards will be handed out by our jury of international experts.

Coffee with Animation Artists
Coffee with Animation Artists #

A cosy and informal talk with animation creators about their work and all the secret corners of the animation industry

Coffee with Game Developers
Coffee with Game Developers #

A cosy and informal talk with game developers about their work and all the secret corners of the game industry

👨‍🚀 Andrius Jovaiša
The Colour of Money
The Colour of Money #

Understanding and discussing the different types of money that are found in film and TV production. We look behind the numeric value of a deal to see what other benefits/challenges we get from making it.

👨‍🚀 Ole Wendorff-Østergaard
Presenting for the International Finance Market
Presenting for the International Finance Market #

Here, we look at elements of a presentation package in detail to understand why it consists of the things it does, and how to improve them as the project develops towards production.

👨‍🚀 Ole Wendorff-Østergaard
Discussion on How to Fund a Project, Featuring Representatives from the Animation and Games Industries
Discussion on How to Fund a Project, Featuring Representatives from the Animation and Games Industries #

A discussion between animation and video game developers about project funding opportunities and challenges.

👨‍🚀 Bernardas Šaknys, Agnė Adomėnė, Allan Kirkeby, Vytautas Dobilas
Meet the Future
Meet the Future #

A short presentation about the Lithuanian higher education institutions where future illustrators and animators study, and reviews of student portfolios.

👨‍🚀 Antanas Skučas
Game Production Workshop
Game Production Workshop #

This year at BLON, we'd like to focus on production processes. This workshop will be dedicated to the main questions and topics relating to producing a game and managing workflows. Please register in advance for the workshop at https://blon.lt/workshop

👨‍🚀 Allan Kirkeby
So, Let's Do It In VR
So, Let's Do It In VR #

Transitioning from film to VR. How to transfer your knowledge and experience from the advertising, broadcast, film, and entertainment industries to the world of VR. A "Cosmogonic" production case study.

👨‍🚀 Paweł Szarzyński
Making Artistic Games in Spare Time
Making Artistic Games in Spare Time #

Karolis Dikčius will talk about his passion for creating games in his spare time. What inspires and motivates you to sacrifice free time for making games? Were those games successful at all? How to start your own journey into creating games, even if you're not an artist? Well, come, hear Karolis story and find out!

👨‍🚀 Karolis Dikčius
Let's Play!
Let's Play! #

Time to play! Want to find out how much you know about animation and video games?

Personal Narratives, Intersectionality and Playable Experiences
Personal Narratives, Intersectionality and Playable Experiences #

A talk about the importance of personal narratives in the games industry, the power of storytelling and finding personal blueprints in relation to intersectionality. How can the medium of games contribute to giving voices to marginalised groups? Aleyeldin Baracat will be talking about his process for developing personal experiences, taking 'The Game of Me' as his main case study.

👨‍🚀 Aleyeldin (Aley) Baracat
Open Mic
Open Mic #

An interactive networking evening during which we'll be passing a microphone around to anyone who wants to introduce themselves, present their companies, projects or ideas and find likeminded people or colleagues.

Thinking Like A Producer
Thinking Like A Producer #

In this introduction to SWOT analyses, we'll be looking at how to evaluate a project and form the arguments you need to get it financed.

👨‍🚀 Ole Wendorff-Østergaard
Are Universities a Scam (Because Nobody Hires Juniors)?
Are Universities a Scam (Because Nobody Hires Juniors)? #

We sit down with people from the Lithuanian Gamedev Association, academia and studios large and small to work out what junior professionals need to know so that a games studio in Lithuania will want to hire them.

👨‍🚀 Olegas Pridiukas
Personal Stories and Videogames
Personal Stories and Videogames #

Who are you, and what inspired you to become a creator? How do you express your feelings through games? Let's talk about the moment a digital character made us cry!

👨‍🚀 Faezeh Khomeyrani
Death and Taxes: Open Development Case Study
Death and Taxes: Open Development Case Study #

Leene will share the lessons she learned and plenty of tips she picked up while self-publishing and working with an open revenue share model during the development of 'Death and Taxes'.

👨‍🚀 Leene Künnap
Exhibition. Vilnius Tech: Synergy of Creativity and Technology
Exhibition. Vilnius Tech: Synergy of Creativity and Technology #

This display, organised at BLON by the Department of Graphic Systems at Vilnius Tech, aims to show young creators and lovers of the animation medium the technologies that have become established today as an indispensable part of cinema and TV animation, special effects, advertisements and video games. Visitors to the display will be able to become acquainted with virtual and augmented reality and try it for themselves, in addition to the 3D motion scanning technologies used in the industry. And for visitors who are interested in acquiring an education in the field of animation, representatives of Vilnius Tech will be happy to explain more about the university's Master's study programme in 3D animation.