Industry Talks

2022 archive

Grab a rare opportunity to listen to and interact with the top professionals in the industry! BLON Industry Talks are aimed at common areas of video games and animation. Our guests will speak about storytelling, world building and art development for video games, and what inspired them to choose this unique medium. They will explore the worlds of animation and game distribution, and reveal the success stories behind internationally renowned VR experiences. We hope that the speakers' experiences and insights will inspire others to step into this world, in which everyone can become a creator.

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Death and Taxes: Open Development Case Study
Presentation
Death and Taxes: Open Development Case Study

Culture Factory, Seminar Hall A

Leene will share the lessons she learned and plenty of tips she picked up while self-publishing and working with an open revenue share model during the development of 'Death and Taxes'.

Leene Künnap

Leene Künnap

Leene is an indie game developer, artist and graphic designer from Estonia, known mostly for her work at Placeholder Gameworks as creative lead on the game Death and Taxes. She is really excited about everything indie, coherent visual styles, putting the fun into marketing, meaningful game ideas, and cats. Her goal in life is to see people vomit rainbows from looking at her art when she's 80.

A MAZE. – the Amazing World of Arthouse Games
Talk
A MAZE. – the Amazing World of Arthouse Games

Culture Factory, Studio 2A

In this talk, you'll learn about the A MAZE. / Berlin festival and get to meet its art director. Find out how Berlin spearheads arthouse games and playful media. Get inspired and ready to amaze and be amazed!

Thorsten S. Wiedemann

Thorsten S. Wiedemann

Thorsten S. Wiedemann is founder and artistic director of A MAZE.. Under this label, he produces and curates international festivals, exhibitions and workshops at the intersection of games, games culture, digital arts and playful media. With A MAZE. / Berlin, he created international festivals to present arthouse games, playful media and alternative games culture. He generates new and controversial formats (e.g. A MAZE. Magazine, A MAZE. Pop-ups, A MAZE. / SPACE, A MAZE. Train Jam) and provides room for experimentation and exchange. Since 2012, Thorsten has established the A MAZE. Awards, which go to artistic games in six categories. His focus is on the interdisciplinary and diverse discourse about the media of the 21st century, and in filling the gaps between playful media, art and technology. During his Disconnected performance, he also spent 48hrs immersed in virtual reality! Thorsten currently he lives and works in Berlin.

Are Universities a Scam (Because Nobody Hires Juniors)?
Talk
Are Universities a Scam (Because Nobody Hires Juniors)?

Culture Factory, Seminar Hall A

We sit down with people from the Lithuanian Gamedev Association, academia and studios large and small to work out what junior professionals need to know so that a games studio in Lithuania will want to hire them.

Olegas Pridiukas

Olegas Pridiukas

You probably know Oleg (Olle) from his work at Unity or King, now you gotta love him as the founder of http://Gamedev.Camp – an educational online camp for game developers

Personal Stories and Videogames
Talk
Personal Stories and Videogames

Culture Factory, Seminar Hall A

Who are you, and what inspired you to become a creator? How do you express your feelings through games? Let's talk about the moment a digital character made us cry!

Faezeh Khomeyrani

Faezeh Khomeyrani

Faezeh is a game designer, writer and storyteller with a passion for games that leave a meaningful impact on us. As part of the indie team Team Lucky Dice, she has helped to create and publish several games on itch.io since 2015, as well as designing board games and writing interactive stories, including "A Rejection Story".

Personal Narratives, Intersectionality and Playable Experiences
Talk
Personal Narratives, Intersectionality and Playable Experiences

Culture Factory, Seminar Hall A

A talk about the importance of personal narratives in the games industry, the power of storytelling and finding personal blueprints in relation to intersectionality. How can the medium of games contribute to giving voices to marginalised groups? Aleyeldin Baracat will be talking about his process for developing personal experiences, taking 'The Game of Me' as his main case study.

Aleyeldin (Aley) Baracat

Aleyeldin (Aley) Baracat

Aley is an interactive playable experience designer who focuses on creating immersive AR/VR and mixed reality experiences. He believes in the power of harnessing skills and knowledge from various fields, that all knowledge is interconnected, and a multidisciplinary education can provide access to different paradigms and mindsets that can help in gaining distinctive perspectives on the world. Motivated by these beliefs, he pursued a double major in Computer Engineering and Graphic Design, as well as a minor in Mathematics, at the American University in Cairo (AUC), Egypt. He then went on to earn an MA in Independent Games and Playable Experience Design at Goldsmiths University, London, UK. My work revolves around exploring the accessibility of knowledge in relation to power. I consider myself as an emotional designer and I try to channel my personal experiences, thoughts and emotions in my projects. Aside from design and technology, I am an independent musician. I have been working for a couple of years now on my debut arabic album which is called "Rasayel - رسايل" set to be released in 2022.

So, Let's Do It In VR
Presentation
So, Let's Do It In VR

Culture Factory, Studio 2A

Transitioning from film to VR. How to transfer your knowledge and experience from the advertising, broadcast, film, and entertainment industries to the world of VR. A "Cosmogonic" production case study.

Paweł Szarzyński

Paweł Szarzyński

Paweł Szarzyński is a director, animator, graphic designer and co-founder of the Kilku design collective. He previously served as head of animation and post-production at Saatchi and Saatchi, and has worked with companies such as Prodigious, FCB, National Geographic and the Discovery Channel. A winner of European Design Awards and the Polish Graphic Design Award, he has taught at the Warsaw School of Photography and Graphic Design.

Coffee with Animation Artists
Talk
Coffee with Animation Artists

Culture Factory, Roof Terrace

A cosy and informal talk with animation creators about their work and all the secret corners of the animation industry

Coffee with Game Developers
Talk
Coffee with Game Developers

Culture Factory, Roof Terrace

A cosy and informal talk with game developers about their work and all the secret corners of the game industry

Andrius Jovaiša

Andrius Jovaiša

Discussion moderator. A veteran technology journalist and avid games fan, creator of podcasts and radio shows.

Making Artistic Games in Spare Time
Talk
Making Artistic Games in Spare Time

Culture Factory, Seminar Hall A

Karolis Dikčius will talk about his passion for creating games in his spare time. What inspires and motivates you to sacrifice free time for making games? Were those games successful at all? How to start your own journey into creating games, even if you're not an artist? Well, come, hear Karolis story and find out!

Karolis Dikčius

Karolis Dikčius

In his professional life, Karolis is a software engineer at a large company. His free time is dedicated to creating indie games, such as Desert of Vice, Ladderhead and upcoming Strange Aeons.

The Colour of Money
Presentation
The Colour of Money

Culture Factory, Seminar Hall A

Understanding and discussing the different types of money that are found in film and TV production. We look behind the numeric value of a deal to see what other benefits/challenges we get from making it.

Ole Wendorff-Østergaard

Ole Wendorff-Østergaard

Ole Wendorff-Østergaard has wide experience in co-production and film finance from films such as “Antichrist” by Lars von Trier, “The Model” by Mads Matthisen, and “Another Day of Life”. From 2007 to 2010, Ole was a financial producer at Zentropa in Denmark. Ole has co-produced with the following countries: France, Spain, Belgium, Poland, Denmark, Sweden, Norway, UK, Hungary and Germany. After moving to Poland in 2008, he started up Zentropa International Poland and worked as Delegate Producer for Platige Image until the completion of the animated feature “Another Day of Life”. The film premiered in the official selection of Cannes 2018, and won the Audience Award at San Sebastian IFF, as well as European producer of the year Cartoon Movie. Another Day of Life also won the EFA's European Animation Film award. Ole is currently back in Denmark, where he works at the Danish Film Institute as producer for fiction film, and production consultant for the Public Service Fund, which supports TV series.

Meet the Future
Presentation
Meet the Future

Culture Factory, Seminar Hall A

A short presentation about the Lithuanian higher education institutions where future illustrators and animators study, and reviews of student portfolios.

Antanas Skučas

Antanas Skučas

In 2008, Antanas graduated from the Vilnius Academy of Fine Arts with a Master of Arts. His diploma was based on Lithuanian mythological beings (mitologija.lt). Antanas' filmography includes "Copy of Paste" (2006), a humorous movie about computer icons living their lives in a computer world and "Nebaigta pasaka" (Unfinished Story, 2007), about the massive die-off of a beehive. He worked with his professor Ilja Bereznickas, on the movie Cyber Pirate. He is currently working on the movies "Vaikystes dienorastis" (director and animator) and "The Vanishing of the Bees"(artist, animator). Antanas worked for a number of commercials, including those of national TV channel, Baltijos TV, for the 2005/2006 season. He also made video installations for local pop-group Saulės Kliošas for their participation at the national Eurovision Contest.