'Aware Game Awards'
2024 archive

We are continuing a games programme entitled the ‘Aware Game Awards’ (AGA). This programme is dedicated to celebrating those games that strive to raise awareness about a range of topics, from personal experiences to global or social issues – games that focus on immersion and empathy, helping us to better understand each other and the world around us. We aim to show our audiences a completely different and unexpected side of gaming, while also inspiring and involving local creative communities.

Curated by: Ričardas Jaščemskas, Artūras Rumiancevas
Jury:
Adrien Larouzée

Adrien Larouzée

Head of Digital Project Management, ARTE · France

Adrien Larouzée is a Video Games Production & Publishing Manager @ ARTE France, since 2015. ARTE is a public service European culture channel and digital network which focuses on creation and innovation. In the last decade, ARTE has co-produced a number of major interactive works, including the games Type: Rider, Homo Machina, Vectronom, The Wanderer: Franekenstein's Creature and Bury me, my Love

Angelo Careri

Angelo Careri

Cofounder, Immersion · France

Angelo is the chief editor of Immersion magazine. He teaches game art and theory at Ecole des Arts Décoratifs in Paris (ENSAD) and is a member of the digital lab of École des Beaux-Arts in Lyon (ENSBA). His papers, lectures and performances deal with visual and narrative mechanisms in video games.

Ieva Beneckė

Ieva Beneckė

Game Producer, No Brakes Games · Lithuania

Currently a producer at No Brakes Games, Ieva has been working in the Lithuanian gamedev industry for nearly a decade. She’s been a game designer, a producer, and a team lead across different local studios. Ieva is passionate about narrative games with a strong creative vision, which she explores on her Substack „Žaidžiu Naratyvą“. She’s also a former board member of LGDA, as well as a co-creator of other initiatives.

Marijam Didžgalvytė

Marijam Didžgalvytė

Critic, Writer, Comms Executive · UK

Marijam is a Lithuanian-Tatar games industry critic dissecting the intersection between videogames and IRL politics. Her work has been published by the Guardian, VICE, GamesIndustry.biz, Rosa Luxemburg Stiftung and others. Marijam was a Lecturer at the University of London, co-founded trade union movements for the industry, and is currently a Senior Marketing Executive at a Bafta-winning videogames studio. She is an author of Everything To Play For: How Videogames Are Changing The World published by Verso Books in 2024.

Shalev Moran

Shalev Moran

Game Director, Bird Island · Denmark

Shalev has been making games since 2014, in a wide range of genres – from racing to cards, from educational to MMO, from roguelike to RPG. When not making games he makes fringe science-fiction media art. He currently works as a game director at Bird Island.

Jurga Šeduikytė

Jurga Šeduikytė

Režisierė · Lithuania

Jurga Šeduikytė, also known by her musical stage name – Jurga – is a singer, composer, actress, journalist, writer and social activist. Jurga has released 10 original award-winning albums of music and three books. At this year's National Film Awards in Lithuania, together with a team of creators, she received the Silver Crane for Best Animated Film for "Mora Mora". Jurga has played several leading roles in international films, and voiced dozens of cartoon characters. She is also a well-known presenter of self-development seminars and workshops, and a singing teacher.

Participants:
Camilla Pentti

Camilla Pentti

Game Designer · Finland

Camilla is a multidiciplinary designer with experience working as an art director, designer and illustrator in visual communication and games related projects. With an education in both visual communication and game design her core interest is in designing of playful projects and interactions, where artfullness, visual narratives and progressive creative thinking is needed.

Laura Bielskutė

Laura Bielskutė

Graphics Designer · Lithuania

Laura is a graphic designer specializing in 3D modeling. She graduated with a degree in graphic design from the Vilnius Academy of Arts in 2023. Her interest in video games began in childhood, and she is fascinated not only by gaming but also by the process of game development. Alongside her brother, she spent countless hours exploring and mastering the subtleties of game development. The industry, with its endless excitement and evolution, its challenges and opportunities, continues to fuel her passion. This drive to improve and innovate results in unique projects to inspire fellow game enthusiasts and developers.

Miro Aurela

Miro Aurela

Game Developer · Finland

Miro is a Finnish game developer and recent graduate of Aalto University, where he studied game design and computer science. With a background in gameplay programming and level design, he is passionate about creating game experiences that engage players' minds through creative problem-solving and thought-provoking narratives. In addition to video games, Miro is an enthusiastic fan of board games, as well as tabletop and live-action role-playing games.

Noe Mael Arnold

Noe Mael Arnold

Game Designer, 3D Artist, Narrative Designer · Switzerland

Noe started out in game design, fascinated by how creativity and technology merge to create immersive experiences. Now, pursueing a master’s in transdisciplinary arts, Noe is exploring how different artistic fields can push the boundaries of what games can be. As a narrative designer, loves experimenting with storytelling and using games as a unique medium to connect with people. Photo credit: Anja Furrer. © ZHdK Fachrichtung Game Design 2023

Roland Seer

Roland Seer

CEO, Tartu Multifilm · Estonia

Roland grew up in a rural area of south Estonia where he started to create animation and video games quite early on. After graduating Animation Workshop Denmark he worked as an art director on a short animation Amalimbo which made it to Venice and the European film academy. Now focusing more on raising a family, teaching and running a company called Tartu Multifilm in Tartu. Videogame Souptown Matty has been a weekend project for quite some time now and we are extremely happy to be part of the BLON festival.

Simon Thomas Grunwald

Simon Thomas Grunwald

Project Co-Lead, Veritatis · Germany

Simon is a politician for the Peto party in Monheim, serving as a specialist citizen on several committees, including School, Sports & Social, and Climate and Building. In addition to his volunteer work in the political realm, he is a fifth-semester student of Game Programming at the Cologne Games Lab. Simon is passionate about modeling and building complex systems, he excels at integrating gameplay and narrative, making even the most abstract worlds come to life.

Trey Ramm

Trey Ramm

Project Co-Lead, Veritatis · Germany

Trey is an award-winning game designer who plays with what it means to be a game. He loves creating unique experiences and immersive worlds that show players something they've never seen before.

Ugnius Malūkas

Ugnius Malūkas

Business Developer, CHARK Studio · Lithuania

Ugnius is a generalist digital creator and entrepreneur who has worked in diverse industries: automotive, robotics, AI and game development. Currently, he focuses on growing a Virtual and Mixed Reality studio called CHARK Studio that provides high-quality games and experiences.

Vaidas Gecevičius

Vaidas Gecevičius

Producer, CHARK Studio · Lithuania

Vaidas Gecevičius is a creative technologist and digital experience designer. For a decade, he has been collaborating with multidisciplinary teams to produce outstanding interactive products in different media. He enjoys exploring emerging the technologies that will shape the interactive experiences of tomorrow.

Maria Aloupi

Maria Aloupi

CEO & Game Producer, beyondthosehills · Greece

Maria is heading a studio beyondthosehills, which created such games as Placeground, Cat Detective Albert Wilde, reky, The Minims. Eight years ago, Maria decided to shift her career and dive into the game development world after a lifelong dedication to music as a concert pianist, composer, teacher, and curator. Maria's focus is on game production and business development. She is the game & level designer for puzzle game reky, the musician for all above games, and the co-narrative designer for Cat Detective and Placeground. Also the producer for beyondthosehills games.

Financed by:
Partners:
5 Letters
5 Letters

2023 / Lithuania 5 Letters is a computer game about the multiculturalism of the city of Vilnius. Vilnius is a city where people of different origins and different beliefs find their place. Since ancient times, poles, lithuanians, russians, belarusians, jews and karaites have lived together. The game takes the viewer to the interwar streets of Vilnius, filled with mystical stories, authentic music and the strangest inhabitants. All you have is a notebook with five undelivered letters left by a dead postman. The goal of the game is to help the player get to know the deep history of the city and the personalities who shaped the rich and diverse culture of the city. Created by Laura Bielskutė.

PLACEGROUND
PLACEGROUND

2024 / Greece PLACEGROUND is a building spaces simulation game with a focus on architectural design and comics aesthetics. Players can create and decorate both interior and exterior spaces, while NPCs interact with their creations based on design choices, crafting unique and abstract narratives. Created by beyondthosehills.

SOLASTALGIA
SOLASTALGIA

2023 / Japan SOLASTALGIA is a short interactive visual poem about loss, longing, and dislocation. The word solastalgia was coined by philosopher Glenn Albrecht in his 2003 paper Solastalgia: A new concept in human health and identity. It describes it as the pain experienced when there is recognition that the place where one resides and that one loves is under immediate assault. It is manifest in an attack on one’s sense of place, in the erosion of the sense of belonging to a particular place and a feeling of distress about its transformation. Created by Farfama.

Unveiling
Unveiling

2023 / Lithuania Experience the UFO abduction in first person and take a trip to meet the keeper. Explore layers of reality and learn what is concealed behind the modern Unidentified Anomalous Phenomenon (UAP) in this esthetic and eerie interactive experience. Created by CHARK Studio.

Dissecting Love
Dissecting Love

2023 / Switzerland Dissecting Love is an autopsy of a queer relationship. Dissect the couple’s fused body to start arguments between them and shape the story and its outcome. With a focus on queer issues, the game delves into the complexities of the characters’ relationship, addressing themes such as family dynamics, external pressures, and personal identity. Created by Noe Mael Arnold

Playing Kafka
Playing Kafka

2024 / Czechia What would you do if the world suddenly stopped making sense? Playing Kafka is a surreal adventure game based on the work of Franz Kafka, commemorating the centenary of the writer’s death, blurring the line between dream and reality with a unique drag-a-character gameplay. Created by Charles Games.

Veritatis
Veritatis

2024 / Germany You work for the Ministry Europaem Veritatis to decide which articles the populace will read. Will you maintain the status quo, or risk your freedom for the greater good? Each article rated affects an ongoing simulation where the outcome is determined by the decisions of every player. Created by Grunamm Games: Trey Ramm, Simon Thomas Grunwald, Enrico Dal Bosco, Friedrich Grattenthaler

Souptown Matty
Souptown Matty

2024 / Estonia Souptown Matty is a story-based mystery-solving dog simulator. Around the time when spirits linger, an unexpected visitor comes and steals your owner's beloved necklace. It's time to take action on your own and start investigating. Also you can discover the weird and quirky aspects of a authentic wooden part of Tartu called Souptown. Created by Tartu Multifilm.

Peresvet
Peresvet

2023 / Latvia Peresvet is an attempt to look at the genocide and the "art" built upon it. If someone is in denial about the connection between their creation and the suffering it is built upon, does the process of working on the "art" feel like a game by itself? How can one be detached from the things happening before and around them? Does this happen intentionally? Created by Vladimir Slav.

Tomorrow Island
Tomorrow Island

2024 / Finland Tomorrow Island is a turn-based climate change puzzle game, in which you play as Tip, the last tip of the icebergs. The goal of each level is to plant trees on an island to prevent it from getting submerged under constantly rising water level. Completing levels gives resources that allow the player to see memories of Tip and the surrounding world. Created by Black Moss Games: Miro Aurela, Camilla Pentti, sound design by Olga Tasanko.