'Aware Game Awards'

We are continuing a games programme entitled the ‘Aware Game Awards’ (AGA). This programme is dedicated to celebrating those games that strive to raise awareness about a range of topics, from personal experiences to global or social issues – games that focus on immersion and empathy, helping us to better understand each other and the world around us. We aim to show our audiences a completely different and unexpected side of gaming, while also inspiring and involving local creative communities.

Participants:
Giorgi Lekvinadze
Giorgi Lekvinadze
Tereza Kotěšovcová
Tereza Kotěšovcová
Monika Masłoń
Monika Masłoń
Simone Cibrario Nona
Simone Cibrario Nona
Herdek
Herdek
Beka Iobidze
Beka Iobidze
Benyamin Darami
Benyamin Darami
Miroslav Prokop aka Zakroutil
Miroslav Prokop aka Zakroutil
Vilius Prakapas
Vilius Prakapas
Camilo Sandoval
Camilo Sandoval
Ian Tang
Ian Tang
Rasa Narkūnaitė
Rasa Narkūnaitė
Curated by:
Ričardas Jaščemskas, Artūras Rumiancevas
Jury:
María Luján Oulton, Vladimir Slav, Pawel Miechowski, Natasha Sebben, Xanos
Financed by:
'Aware Game Awards'
Partners:
'Aware Game Awards'
'Aware Game Awards'
'Aware Game Awards'

Antipaint
Antipaint #

2024 / Lithuania

Embark on a quest to become the greatest artist in the world! Battle famous works of art and create abstract paintings in the process. The battleground is the canvas, and each enemy explodes into paint when defeated.

Created by Vilius Prakapas

Atuel
Atuel #

2024 / Argentina

Surrealist documentary game about the Atuel river that crosses the Cuyo desert in Argentina. Explore dreamlike landscapes inspired by the topography of the region; shapeshift into different animals of Atuel’s ecosystem; and listen to interviews with specialists who talk about the region’s past, present, and future.

Created by Matajuegos

Fatherhood
Fatherhood #

TBA / Lithuania

2.5D side-scrolling war adventure where the players become a father navigating the chaos of war to protect their blind daughter. Through stealth, hand-holding, and a heartfelt hugging mechanic, players experience an emotional journey of sacrifice, fear, and unconditional love.

Created by Persis Play

Honour Providence, Honour Good Men
Honour Providence, Honour Good Men #

TBA / Germany

The game is for two players. It deals with our relationship with Nature: resources exploitation vs. land preservation. Both players compete on the same map: Player 1 has to deforest and extract minerals like cobalt, nickel and lithium; Player 2 has to stop P1’s mining and then reforest on top.

Created by Camilo Sandoval

MAW
MAW #

TBA / Czechia

Narrative-driven detective RPG about a queer wolf officer exploring his identity while working for a totalitarian regime. Solve cases using animal instincts and abilities. Sniff for clues. Interrogate and date other anthropomorphic characters. Fight your instincts or become an animal.

Created by Zakroutil

Odyssey: Sakutaiso
Odyssey: Sakutaiso #

2024 / Sakartvelo

Dedicated to the historical and cultural dimension of Kutaisi, the game consists of three different parts. Each of them has a different art style and game mechanics. In the first part, the player controls the ship Argo in a stormy sea, in the second, takes the Picasso boy to Kutaisi of the 19th-20th centuries, and in the third, flies the "Winged Painter" by Peter Otskheli in the night sky.

Created by reroDev LLC

PRŠÍ
PRŠÍ #

TBA / Czechia

A search for an escape from the merry-go-round of life in a Czech pub. This detective story follows the mystery of a missing regular and leads to a journey of self-reflection. Prší captures the essence of Czech culture, offering insights into its deep-rooted struggle with alcoholism.

Created by Herdek

Sticky Date!
Sticky Date! #

2026 / Lithuania-Denmark

In a world of overworked service workers and mediocre dates, Sticky Date! is an anti-dating sim about crashing dates and hoping to earn a living wage.

Created by Dumplings Incognito

i want to be a tree (but life has other ideas)
i want to be a tree (but life has other ideas) #

2024 / USA, China

A climbing game about struggling and putting leaves back on trees. You play as a basket, ambling around a forest where leaves have all fallen off. You may pick up leaves, put them in your basket, and paint them back on trees wherever you’d like. It has no goals, no winning, and you may stop whenever you’d like to by standing still and singing a song.

Created by Ian Tang, Xiangrui Zeng

Velvet 89
Velvet 89 #

2024 / Czechia

How did the communist regime in Czechoslovakia fall? This hidden-object game tells the story of ordinary people taking part in the peaceful demonstrations that changed the course of history. Big crowds hide those who want to tell you why they took to the streets. What do people making a stand against the unjust regime dream of? What do they fear?

Created by Charles Games