BLON 2025 talks & panels
Making „The Little Nicholas“ from book to movie
Culture Factory, Studio 2A
Benjamin will talk about his passion for animation and his career in the medium. He is going to take us behind the scenes and explain how " Little Nicholas" was made : from the script and storyboarding stages to animation, coloring or music, it will be a complete walkthrough of the entire production.
Alternative Modes of Play - Creating Moments of Curiosity, Connection and Playfulness
Culture Factory, Studio 2A
"Have you ever played a game on a trampoline, held hands with another person to make geometric shapes together or used your tongue to get a highscore?" In the past decade the alt.ctrl movement has inspired game developers and artists from different fields to create alternative ways of playing with the world, with games and with each other, bridging the worlds of art, technology, design and games. In this talk Zuraida will take you on a journey through several of these projects, festivals and playful experiences.
BFF: from short film to TV series
Culture Factory, Studio 2A
The 13-year journey of developing the Lithuanian TV series BFF. It all started in 2012 with the concept of a children's series, which was tested with the audience in 2020 in the form of a short film called Milkshake Bar. Five years later, it finally reached the screens in the form of a 26-episode TV series.
AI x Animation: Rethinking the Visual Pipelin
Culture Factory, Studio 2A
Discussion | Animation Distribution: How to Reach the Audience?
Culture Factory, Studio 2A
Why Aware Games Feel Right at Home at the Festivals?
Culture Factory, Studio 2A
In his talk, Simon Thomas Grunwald will explore the idea of political/activist games being a perfect fit for the festivals. He will share his own experiences in developing and showcasing Veritatis. What are the benefits of real life feedback and how different festivals project different outcomes for in-games scenarios.
Evolution of an idea
Culture Factory, Studio 2A
Where do ideas originate, and how can we cultivate them into reality? Nathan Jurevicius will discuss the process of transforming concepts into tangible projects, using case studies from his work. In this lecture, he will also share tips for overcoming creative blocks, address the challenges of maintaining fresh ideas, and explore how to infuse meaning into your work.
Creativity Across Studio Cultures
Culture Factory, Studio 2A
Doug has worked at many different studios and experienced the different ways studios handle their creative process. Studios can be very different, and sometimes with surprising results. The journey will start in the mid 1980s and go up to the present, traversing studios in New York, Los Angeles, the American Midwest, Canada and Spain. This includes Walt Disney Studios, Broadcast Arts, Pixar, Turner/Warner Brothers, the Spumco Studio of Ren & Stimpy fame, Kroyer Films, Garfield the Cat's Paws, Inc, Phil Roman Productions, and SkyDance/Paramount Pictures.
From Idea to Screen: Making Rosa and The Stone Troll
Culture Factory, Studio 2A
Director Karla Nor Holmbäck shares how she brought her favorite childhood book to life as an animated feature film. In this talk, she takes the audience behind the scenes of _Rosa and The Stone Troll_ – from the very first idea to the finished film. She dives into the creative process, including script development, character design, and her approach to directing, offering a personal and honest insight into how imagination becomes animation.
From Creation to Players: Skipping the Publisher and Going Straight to Distribution
Culture Factory, Studio 2A
Join us for an industry talk exploring the power of distribution platforms in the VR and gaming space. Vaidas will share first-hand insights from bringing games directly to audiences through major marketplaces like Meta Store, Steam, Epic Games Store, and GOG—bypassing traditional publishers entirely. We’ll discuss the pros, cons, and practical realities of self-publishing, from reaching your audience to maximizing platform advantages. Whether you’re developing for VR or traditional gaming, you’ll learn strategies to get your game in front of players faster and on your own terms.
Pitch and Shine
Culture Factory, Studio 2A
Come and pitch a project in development or production – an animated film, game, or another idea. Registration and more information about the pitch format are available by emailing industry@blon.lt.
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